So… I made a PR about Positive z-levels seen here:https://github.com/CleverRaven/Cataclysm-DDA/pull/7974
It’s in a very basic stage. Some might even call them ‘faux’ z-levels, but one has to start somewhere, and really I just wanted to get it to a level so I could put a 4 z-level school, a la Gakkou Gurashi. The main devs wanted something like this:https://github.com/CleverRaven/Cataclysm-DDA/issues/6818, more interactive, and thus discussion followed. Since it looks like I will be working on the PR a little longer, I want to keep discussion to this thread, and leave the PR to more technical things.
Screenies:
3-D version of John’s Motel:
The blue sky terrain functions exactly like the ‘open’ space in the missile silo-if you jump, you fall till you hit the lowest z-level without the trap. Eventually I want to change this to a flag, so we can have things like aircraft and birds.
3-D Office tower provided by acidia:
Level 2
As I haven’t programmed in years(and not in c++), I will need some help, as I won’t be able to do it by myself, and if I get the PR to a state where it will be merged, I’ll try to separate the issues into small ones to make it simpler(to me as well).