[quote=“Hyena Grin, post:11, topic:694”]I’m not a coder so I can’t… entirely follow this thread.
But I have to say, nothing would change this game (in a good way) more than simply having multiple Z levels above ground. The possibilities are basically endless, and it will make towns more interesting to explore, shelters more interesting to set up, and bring in the possibility of genuine cities full of office blocks and apartment buildings (and a truly terrifying density of enemies). Right now we’re stuck with basically smalltown USA. Which is fine for now, but there’s so much more we could be doing. And honestly, even smalltown USA has second storey houses.
So if there’s any way to make this work, I hope it’s on the way.[/quote]
It’s nice for variety in itself, but to make it interesting you have to make it interesting, that is different, but you also have to have some reason to go there, risks and rewards that needs to be balanced accordingly.
Take megastores and hospitals for example. It’s nice to have them, but is anyone actually going there?
I think multi-level buildings are opportunity to make some interesting new additions to the game. First of all there should be noticeable difference in combat tactics with limited space and options to run away on upper floors. But I’d like to make these buildings different in the gameplay itself. I think new actions for jumping and sprinting could make a real difference here, to jump from balcony to balcony, from roof to roof, jump over something, or jump of the building with a parachute or glider, or jump in a pool as someone mentioned previously. Hanging of the edge, hiding there or jumping from wall to wall, like in some jumping puzzle platformer, like Prince of Persia or Shadow of the Colossus. I think that would fit well with this game.
By the way, does anyone know if there is any roguelike where you can jump or do any of that stuff I mentioned above?