Replowing versus plowing, doesn’t seem to be feasible to track in the game. Also I’m unclear as to whether or not cars with speeds of under ten mph move at all, if so then this is much less of an issue for me.
Damn cruise control for not having finer tuning… I should add that actually if the lower speeds work as well.
In any case, I only skimmed that link for the information I was cherry picking. So I stopped reading there.
So I’ll fix that. After looking a little bit more anyway, the amount of force required to break different sort of dirt for the first time varies considerably, and accounts for a much greater deal of resistance than I was imagining for the game. All that math I figured out turned out to be incorrect anyway.
I’m also looking at combine harvesters, those are going to be a bit difficult to represent realistically because they have so many moving parts.
As it turns out, however, seed drills are exactly as complex as the street sweeper scoop, or similarly so. Therefore they can be assembled by the sort of survivor who is halfway to being able to install nuclear reactors in their vehicles.
Best of all, I think that they don’t take nearly as much torque to run. Farming is and always will be about massive amounts of torque.
Also it looks like some of them don’t even need the soil to be tilled before operation. I’m not going to implement that sort because it would make the plows unnecessary.
Also those look about thirty times harder to build from metal sheets and pipes, so probably not survivor expedient.