[quote=“Blaze, post:8, topic:6989”]It’s pretty simple to generate a new world with an old character really.
-
Make sure you save on the surface. If you try to swap maps on a lower z-level you’ll probably end up in deep rock and die instantly.
- Go into your world save folder.
- Delete everything except:
-
Yourcharname.sav, which is your main character file.
- If you have artifacts you want to bring with you, keep artifact.gsav
- If you want to keep your character’s history, keep Yourcharctername.txt. Deleting it has no effect on gameplay.
-
mods.json, if you’re using any mods, keep this.
-
worldoptions.txt, If you want to change any settings for the future world, change it before erasing files.
- Load your character and a new world will be generated.
- You can also transfer a character to an already existing world by transfering the Sav file (and artifact file if you want, though this will overwrite existing artifacts in that world unless you file edit.)
As KA101 says, there’s no way to determine where you’ll end up. You can start in the middle of nowhere, in the center of a zombie horde, or in the middle of a river. Just debug teleport if you need to.
You can only take what you’re carrying on your character i.e. skills, mutations/traits, inventory, worn items, attributes, known recipes, and bionics. Monsters in the immediate vicinity of your character will also be transferred with you.
It’s possible to transfer specific sectors, vehicles and all, but that’s highly error prone and it takes much less time to just debug everything you lost.[/quote]
I’m going to try moving all of my chars to the same world, with their accumulated gunk eventually, so I’ll see just what kind of problems there are with simply moving map files around.