you might wanna use a version from kenan’s modpack or thegoatgod, I’m pretty sure both have 0.E versions.
I may be wrong, but mods made for ‘bright nights’ should work with 0.E
you might wanna use a version from kenan’s modpack or thegoatgod, I’m pretty sure both have 0.E versions.
I may be wrong, but mods made for ‘bright nights’ should work with 0.E
I did not have to search for others, I went to the same link but used not the newest and the next option, everything works
however, I have a problem with the tileset. I use undead people, there are images for mobs in the files-but I do not know how to put them. I apologize for the inconvenience
they should work automatically, you don’t need to ‘put them in’
Thanks, I already figured it out. I did not notice in the list of mods when creating the world an add-on for the mod that includes textures. and then I tried to understand why there are no textures. The problem was solved by the fact that I changed the tile set to another and back
DEBUG : both into and into_group defined for monster mon_spider_web_small
FUNCTION : void MonsterGenerator::check_monster_definitions() const
FILE : src/monstergenerator.cpp
LINE : 1272
What does this mean, does anyone know?
i don’t think this can be fixed without changing ids