PK's Rebalancing Unofficial patch

Thanks, it’s working. I got these while loading. I guess every time they reshuffle things it breaks everything. I read somewhere that everyone was trying to make it so this wasn’t needed but that was awhile ago.

 DEBUG    : Received unrecognized iuse function ARTIFACT, using iuse::none instead

 FUNCTION : use_function Item_factory::usage_from_string(const string&) const
 FILE     : src/item_factory.cpp
 LINE     : 3494

 DEBUG    : invalid monster type id "mon_zombie_grenadier"

 FUNCTION : const T& generic_factory<T>::obj(const string_id<T>&) const [with T = mtype]
 FILE     : src/generic_factory.h
 LINE     : 408

 DEBUG    : item group id bees is unknown (in item in Ƿ 1692)

 FUNCTION : virtual void Single_item_creator::check_consistency(const string&) const
 FILE     : src/item_group.cpp
 LINE     : 169

 DEBUG    : both into and into_group defined for monster mon_halfworm

 FUNCTION : void MonsterGenerator::check_monster_definitions() const
 FILE     : src/monstergenerator.cpp
 LINE     : 1243

 DEBUG    : monster group GROUP_MAYBE_MIL contains unknown monster mon_zombie_grenadier

 FUNCTION : static void MonsterGroupManager::check_group_definitions()
 FILE     : src/mongroup.cpp
 LINE     : 437

 DEBUG    : recipe arachnotron_guts has invalid category CC_NONCRAFT

 FUNCTION : static void recipe_dictionary::check_consistency()
 FILE     : src/recipe_dictionary.cpp
 LINE     : 488

 DEBUG    : recipe bomblet_acid has subcategory CSC_AMMO_BULLETS which is invalid or doesn't match category CC_AMMO

 FUNCTION : static void recipe_dictionary::check_consistency()
 FILE     : src/recipe_dictionary.cpp
 LINE     : 497

major errors first, the rest will come with time, I’m busy having to move house so it’s pretty much all kenan rn

1 Like

can you fix it please?

It’s a minor error - it can be easily skipped via space or I-ing, if you encounter anything game-breaking - then post the error here, Disso and I along with Cuddlebaby/Go-Goat will work on the fixes of small errors soon

It crash the game when i press skip or ignore

That’s impossible…it works for me on latest, I don’t understand it…wait for me to post more fixes by Cuddlebaby/Go-Goat, I am 100% sure that this bug is NOT crash causing, at least on latest experimental versions

I tried it so many times but it crashes

Maybe because im using android version

I love everything except the mutating wildlife over time. The only problem it causes is with the ranches that spawn for the refugee center. This causes a lot of headaches as the herd turns to zombie cows.

Hello, I’m getting the following errors which lead to crash to main menu on build 11139. I’ve gone with a fresh download and the latest PK from git hub. I couldn’t really find any similar errors on this board. Any ideas?

DEBUG : ERROR: spell mon_vile_flame_burst has invalid effect projectile_attack
FUNCTION : void spell_type::load(const JsonObject&, const string&)
FILE : src/magic.cpp
LINE : 243

DEBUG : Error: Json error: data/mods//PKs_Rebalancing-master//pk_spells.json:9:35: missing mandatory member “shape”
“flags”: [ “SILENT”, “RANDOM_DAMAGE”, “RANDOM_AOE” ],
“valid_targets”: [ “hostile”, “ground” ],
“effect”: “projectile_attack”,
^
“min_damage”: 2,
“max_damage”: 3,
“min_aoe”: 1,
FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 861

1 Like

use goat’s pack, they’re way more active than me and if they’re doing the updating anyway there’s no reason for me to, I’ll have to edit the OP and show this.

apparently kenan, thegoatgod and Cuddlebaby/Go-Goat are cool as shit and updated this, so I guess I’ll try to keep back up with maintaining it, haven’t been doing great personally and the mountain of work needed was realy intimidating, so bless them for their help <3

3 Likes

The madlads. I just gave the newest PK Rebalance version a go and it’s working now! Thanks to all of you!

2 Likes

ill update from dissociativity

back to work, new looks-likes for zombies, so ultica doesn’t have so many missing tiles

2 Likes

horrifying projectile-firing demonic monsters now glow in the dark so you’ll probably spot them more easily and not have early to mid-game characters accidentally get oopsie’d when they stumble into doom territory at night.

To balance this, their night vision however has been doubled or more.

I created an account for this question. are there any versions of this mod for stable versions?

tried looking here? https://github.com/dissociativity/PKs_Rebalancing/releases

No, I haven’t tried it, thank you

When im try to create a world, im get this error
DEBUG : Error: data/mods//PKs_Rebalancing-5.7.2M0.E/PKs_Rebalancing-5.7.2M0.E//pk_start_locations.json: line 3:30: must specify either id or abstract

[
{
“type”: “start_location”,
^
“id”: “doomlabs”,
“name”: “PRM Laboratories”,
“terrain”: [ “doomlab_lab_open” ]

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 781