Awesome mod! I’m really enjoying the bomblets in particular. I was wondering, though, if there was some kind of bandolier for them that I can craft. I understand strapping lots of tiny explosives to my chest might not be the best idea, but it could lead to some FUN! moments, especially if you can mix and match bomblet types in one bandolier. You could load it up, throw it out, and blow it up! (or die horribly to the first tank bot or grenadier you don’t see, but hey, that’s what power armor is for, right?)
Edit Also, could it be possible to make underbarrel bomblets stackable? I found a mod gun with two underbarrel slots and was kinda exited to have shock and acid loaded on the same rifle. I imagine they’re just tubes so it makes sense for them to sit next to each other, unlike two crossbows or something lol.
one issue i see problematic in at least my enjoyment of mode-radiation-not cause i dont like radiation in game i adore pk for introducing more pressing radiation dangers but for radiation spots which for some reason tend to appear in my static bases and ruin homes i spent time to reloacate and fortify-i can still use them but sudden need of avoiding spots is annoying.Not knowing all exact mechanics why and how it happned may be reason but in ln last game i protected fire station and dint let smokers or radiated zombies in (well metal doors did the job) and didnt had some high irradiated npc with me and still one day when i took nap on floor tile i was greeted with radiation badge turning red and me having 300 rads when i woke up after several hours.Found several spots in base close to each about 30-40 rads.
Those all do emit ambient rads. The gas needs to travel to or adjacent to your tile in order to affect the tile; the monster in of itself does not spread radiation by its simple physical presence.
Other zeds may do rads on a successful attack.
Ive removed most of the effects that can cause ambient radiations. Only 1 now remains, the weakest one available to the zeds. To compensate Ill add more attack-contact rads to zeds.
[quote=“Squaggly Maggleton, post:1101, topic:11323”]Awesome mod! I’m really enjoying the bomblets in particular. I was wondering, though, if there was some kind of bandolier for them that I can craft. I understand strapping lots of tiny explosives to my chest might not be the best idea, but it could lead to some FUN! moments, especially if you can mix and match bomblet types in one bandolier. You could load it up, throw it out, and blow it up! (or die horribly to the first tank bot or grenadier you don’t see, but hey, that’s what power armor is for, right?)
Edit Also, could it be possible to make underbarrel bomblets stackable? I found a mod gun with two underbarrel slots and was kinda exited to have shock and acid loaded on the same rifle. I imagine they’re just tubes so it makes sense for them to sit next to each other, unlike two crossbows or something lol.[/quote]
I can make a bandolier. It will only hold 1 type of bomblet, unfortunately. Per bandolier.
Only 1 underbarrel mod can be installed per gun. hardcoded limitations.
The next update I post will have both this and the above fixes.
Ive nerfed the gas from monsters causing rads. As much as possible without outright removing it. All of the above mon still emit some ambient rads.
Ive added an arm bandolier for bomblets, a brute shot weapon, and recipes for crafting the mag for it.
Help please. Can’t load any game worlds after updating to a new exp and PKM version. TIA :)[/quote]
Weird. I don’t get that error, everything is fine for me. I play on windows, what about you?