[quote=“pisskop, post:1044, topic:11323”][quote=“nameless, post:1042, topic:11323”]Guard cyborgs at lab just annoying.
despite its energy launchers cooldown is slow, ONE-SHOT is enough to Kill most survivors.
in lab, likely to face that at close quarter, then they shot it. And likely to See "Press X to accept your fate…"
i know it sometimes mutters “i am zulubeta… balala” but it isnt that loud, so need clyovence artifact or spamming Control laptop at every room for safe travel at lab… which makes them annoying. also they dont emit light.
just its hard to expect where it is the problem.
or make them dont shot instantly when players face it…
Unless you intended to make it for Yet another annoying death or for players annoyance[/quote]
Okay. Ive nerfed their accuracy as much as I can without messing with the corresponding player cbm (they actually use the cbm weapon).
Additionally, they only target enemies from 4-13 tiles away. Closing in or backing off will eliminate this. Their night vision is 5 as well, so sneaking up on them isnt too bad. They take 300 move points to fire.
Update will come before 130p today.[/quote]