[quote=“ZenZen2, post:1000, topic:11323”]Got a debug on entering a new world:
nonexistent vehicle type: “aapc_bfg”
I noticed the strange cabin is forced to spawn, the game has problems to do it, most of the time i have to retry a few times.
Doomlab doesnt spawn if it is NOT forced to spawn. Thats a real problem. By forcing it to spawn, it takes me some “retrys” until it generates a map with it.
I dont get how the overmap_special spawn work, was trying to get shipwreck to spawn. From what i see it should spawn without problems but it doesnt.
Forcing it to spawn will result in many retrys (i gave up after around 10 trys, that thing shouldnt be forced to spawn).
There are other locations that seem never to appear.
What do i miss?[/quote]
1: aapc bfg is real and spawns with no issues for me.
2: doomlab is not forced to spawn. However, I can make it spawn in the wilderness and/or swamp as well as forests. Might have to be done to preserve the start, at least until Coolthulu gets working on this new mapgen he was talking about
3: cabin was fixed by expanding its range. The problem is the game does not intelligently place objects, so it has to randomly place it in a correct position. I refer to my comment about coolthulu from (2).
4: I guess there are only 3.
AFA: RE:Health
Yes, if you drink wine exclusively, wear warm clothing on hot days, and fight baddies with germs, you will be getting sick. PRM does do this; it takes the health system and makes it more integrated into the game. More things make you unhealthy because the stress of the apocalypse isnt limited to bad food.