1: I nerfed the fear effect of the basic jabberwock, from ‘20’ to ‘40’. The abhorrence of their appearance is why I even added it.
2: The computer jsonizing that should allow me to control the terminals and add some type of dialogue is here: https://github.com/CleverRaven/Cataclysm-DDA/pull/20770 And open still. Cant help those besides removing them, and the error is unfortunate but harmless.
3: Ive rekajiggered how the antibiotics work. They provide an initial health boost and immunity to various diseases, including minor infections, infections, and (notably) fungus. They also steadily drain your health over the next 2 days, so the net loss of health is expected.
This way, for number 3 at least, antibodies have some use and can justify their presence in the world. Antibodies also now come in a week’s supply instead of 15.
I will update the mod for this later today.
The antibodies have 2 ‘levels’ of protection. One for ‘simple’ or ‘conventional’ diseases and one for ‘neo-diseases’ or otherwise non mundane disease. The harsher diseases will lose their immunity first, and warn you via a text warning.
Ive also doubled the amount of survivor first aid you get per find and per-crafting. 2 cheapo first aids for you per crafting. They still suck compared to real aid though.