PK's Rebalancing Mod

I found a weird lab that looked like a regular science lab on the overmap, but once I got inside it was filled with doom monsters. The lab was generated incorrectly in some areas (Ex. finding a dead end, debug spawning a clairvoyance artifact, and discovering an inaccessible part of the lab), and none of the computers worked. Trying to use them would just spawn a debug message.

Yes.

Its not guaranteed to be able to access every part of the labs, but the finale and at least 1 staircase should be viable.
Not incorrect, a result of the json mapgenning. An intentional part.

The computer bitty is due to not being able to code in C++ computer terminal.

‘full of monsters’ How full, and only demons?

P: also how old is your world in days. How many days/season?

New Versionening is out.

Just a small update to make it work with the latest expies. Some help from Dangernoodle too.

I use the CDDA Game Launcher, how do I go about slotting this into that? Is it even possible?

im fairly sure It automatically does that for you when it checks for updates

It’s not included in the Installed or Repository mo.

Too much anthills generated. about 4~5 anthills per map when i got labs surface map.

mapgen no longer works like that.

the only way to stop a theoretical swarm of anthills is to reduce the max allowed anthills. the mapgen code was changed

Are Doom monsters capable of shooting you from beyond 30 tiles? I noticed an Arachnotron and a Cacodemon attacking me and my party of NPCs from more than 30 tiles away, although it’s possible that they were actually targeting an NPC that was within 30 tiles.

yes.

well the arachno can do it that far. but its accuracy is suspect.

6288 and 6289 crash when I try to generate a world. I’m using 6287 right now since it still works, but I was wondering if you were aware of the issue.

It reports several debug messages before crashing, and the last one is always with “invalid overmap terrain id” followed by a different terrain every time (the first time it was hell_city_entranceNW, the second was forest_slaghter [which I assume was supposed to be “slaughter”], and the most recent was barn_old). I hope this can be of some help.

I have zero clue what ‘forest_slaughter’ is.

Ill look into it though.

But, for now, can you make sure you’ve deleted any old files in the mod folder of the new versions and delete the mod titled ‘pks_rebalnce’?

DLing new versions cause the obsolete version of the mod to be re-added into the game.

forest_slaghter is from the cata++ mod, and yes, it is misspelled but it was left like that for legacy reasons.

[quote=“pisskop, post:833, topic:11323”]But, for now, can you make sure you’ve deleted any old files in the mod folder of the new versions and delete the mod titled ‘pks_rebalnce’?

DLing new versions cause the obsolete version of the mod to be re-added into the game.[/quote]

Every time I download a new version of the game I make certain to delete the old PK’s_Rebalance and extract a copy of PK_s Rebalancing-master there in its place.

Right before you posted that I was testing 6289 in a world that had only nocs_cata_mod_master, and it gave the same problem. I assume it has something to do with the terrain that the mods add being incompatible with whatever system is used to generate the worlds in the new versions.

If you really want to fix it you can keep the misspelled version and add in the proper id that clones the area. Then replace the id in the overmap_special.

I wasn’t complaining about it, and I apologize if it came across as such. I was more curious about it than anything else.

I wasn’t complaining about it, and I apologize if it came across as such. I was more curious about it than anything else.[/quote]
Don’t worry, I did not take it as such, I was just pointing out that that piece is mine. I am currently looking at it to see any possible issue.
It appears this might be it.

[quote=“Noctifer, post:838, topic:11323”]Don’t worry, I did not take it as such, I was just pointing out that that piece is mine. I am currently looking at it to see any possible issue.
It appears this might be it.[/quote]
The debug messages before it crashed did say something about overmap specials being rotatable, but that they can’t be rotated.
I hope you get it figured out soon, but I have no problem playing on 6287 until it is. Good luck.

I played it 1 years (game time)
no survivor armor. no power armor.
started as lab challage,lab techichan.
TOO EASY midgame. (harder than Vanila,though)
Biggest reason is.
Just i dont need to go town but get USB drive with HackPRO.
Dont need to go Doom buildings as PRM armors spawned at lab,Military outpost and zombie-bio-op sometimes drop it.
Just go for lab,Military bunker. enough.

[ SUGGESTION ]

  1. remove “+ STAT” Traits like 15-20 vision.
    at least fix abuse with 15+ stat point returns 2 point,abusing it for infinty stat points.

  2. Fix bug : disassamble PRM Marine armor gives 2 PRM Marine armor + misc.

  3. Make reasons for go town and go doom strutures other than “for kill”

  4. Add some comments (at least error message) at Doom labs computer.

  5. Fix bug : When u start as strength 14,u will get 122 hp instead 102

  6. NERF REPAIR NANOBOT BIONIC IT REALLY OVERPOWERED.