PK's Rebalancing Mod

Hi there I updated core game and PKRebalanced (via github) and I’m getting these:

Help? Am I doing something wrong? Thanks!

Not you. They appear to have altered the id of the public works building. Because why the hell would we have consistency?

Ill fix. should be as easy as finding what the new id is and inserting it via replace function

Yo. so yea. jsonifying anything means that you can no longer rely upon C++ placements and editting. this is fix

Thank you very much! Unfortunately that first debug message still shows on screen after new world creation. Is it important? I’ll try to play a bit anyway to see if it’s not gamebraking.

Its not.

Its complaining that I have an empty definition bracket. Which was intentional. Ill see about dumping it, but the issue is finding it.

yea, all fixxed and an issue opened on git about it. technical stuffs really. about linting.

Because old version was using ancient neighbor-dependent generation, which can only be hardcoded.

In general, expect all the hardcoded mapgen functions to go away some day, while also losing their old IDs in the process.

Next one is school: https://github.com/CleverRaven/Cataclysm-DDA/pull/20304

[quote=“Coolthulhu, post:808, topic:11323”]In general, expect all the hardcoded mapgen functions to go away some day, while also losing their old IDs in the process.

Next one is school: https://github.com/CleverRaven/Cataclysm-DDA/pull/20304[/quote]

And prison: https://github.com/CleverRaven/Cataclysm-DDA/pull/20306

I’m using the CDDA launcher to play the game, but I notice I don’t see the option for your mod when I am making a new world. Whenever I use the launcher I clearly see it is within my list of installed mods, but I do not see it when generating a world. Is this a known issue? Or am I just doing something wrong?

Did you make sure to delete the folder/mod called pks_rebalance?

its the obsoleted version of the coregame.

[quote=“pisskop, post:811, topic:11323”]Did you make sure to delete the folder/mod called pks_rebalance?

its the obsoleted version of the coregame.[/quote]

Just figured out I had to do that right before you posted. Thanks!

I’m using latest experimental, PK’s Rebalancing and Cataclysm ++. There’s a conflict somewhere when having both mods loaded as character generation hangs at the ‘verifying world’ screen. It doesn’t hang when using them separately, only together. I’m guessing this is a new issue?

Just to confirm: I’ve used CDDA game launcher to install, removed the old versions of the mods and replaced them with the most up-to-date versions.

Thanks!

[quote=“Smellfungus, post:813, topic:11323”]I’m using latest experimental, PK’s Rebalancing and Cataclysm ++. There’s a conflict somewhere when having both mods loaded as character generation hangs at the ‘verifying world’ screen. It doesn’t hang when using them separately, only together. I’m guessing this is a new issue?

Just to confirm: I’ve used CDDA game launcher to install, removed the old versions of the mods and replaced them with the most up-to-date versions.

Thanks![/quote]

In PK’s mod folder, look for the compatibility patch for both mods, extract it and put it in your mod folder. When choosing mods for your world, load the patch mod last! This is very important. Also, when you download the Cataclysm++ mod, try using the onedrive link if you downloaded any other way just to confirm.

Very nice and very fast! Didn’t think to check in there! I’m pretty familiar with modding so I always load patches last. :smiley: Thanks for reminding me though!

I didn’t think another patch would be needed, let alone that it would be packaged with the mod, as I had to download the spawnlist patch separately. Might be worth having that on the front page. :stuck_out_tongue:

Alright, so I tried with the packaged patch, which is possibly identical to the one I had obtained from the front page. I’m not sure, but either way it still hangs at verifying. And yes, I did download from onedrive. :confused:

Might be a conflict between Pk’s current version and the obsoleted one that come with the game.

Try deleting the world, closing the game and deleting the PK’s mod from the mod folder. Install the mod again and make sure there are no other clones of it. Create a new world but don’t choose PK’s mod, when you choose the patch mod it will also auto-choose PK’s mod since it is dependent on it; if everything is in order then the correct version of the mod will load and might fix the problems.

If after this it still cause problem, make an issue in git or PM me to make one myself.

Yea. Nocts got the idea.

Ummm, so interesting story. I reformatted my computer because I needed to partition something something something and I … uh, deleted my youtube world. :[

Hello and thank you for making this. I’d say it does what it was intended to do quite well.

As of the latest experimental build however, I seem to be having some problems using it.
Whenever I attempt to create a character in a world the game reports an error.
In the debug field of the error message it reports: Invalid terrain “school_3” in overmap special “School”.
I ignored the error with “i” and everything went as normal until the game began generating the world.
It reported the error again while attempting to generate the world, and when I ignored it this time the game crashed.
I made a world using only PKs_Rebalancing-3.0.7.b and the core content and it still reported the error. Then I made one using only the core content and it didn’t.

Yes.

They are ‘jsonizing’ everything.

So these will pop up. However, this is not a fatal error, and should not significantly affect gameplay. Schools will still spawn, and the difference is how many.

Still, will fix. when I have time.

Never mind. I was using 6264. Downloading 6265 seems to have fixed it. Thank you for the prompt response, though.