Well, good news. All that nice mapgen diversity I worked so hard to make is now going to be quite a bit more static.
Because we cant rotate things if theres a parking lot in them, nope not at all. We werent doing that at all. nope.
Well, good news. All that nice mapgen diversity I worked so hard to make is now going to be quite a bit more static.
Because we cant rotate things if theres a parking lot in them, nope not at all. We werent doing that at all. nope.
Fixed for the most recent experimentals
Do mooseses still pimp-slap you into next week? Because while itâs kinda funny, it wasâŚwell, my first, last, and only experience with this mod.
âOh, rebalancing mod, changes a lot of stuff. Wonder what allâs been nerfed and whatâs been buf-â punted into orbit by moose âYep. That TOTALLY needed to be buffed.â
My exact thoughts when I first tried this mod. It has a certain charm to it now, though. They have been weakened since this mod was first introduced, but they can still bash you. I once saw a moose kill a full health mi-go and not get below 2 bars hp.
So youâve never seen the flying mi-gos? You donât know what youâre missing, or what you will be missing if you do.
Iâll have to try it again sometime, butâŚeh. ;w;
Oh. Flying mi-gos? I already get plenty of that in my Dwarf Fortress mod.
Um, did you see this? I didnât get a replyâŚ
well the best way to test it is to either delete and reinstall the mod with the launcher or to see if you get errors now on a new expie.
[quote=âRandom_dragon, post:843, topic:11323â]Do mooseses still pimp-slap you into next week? Because while itâs kinda funny, it wasâŚwell, my first, last, and only experience with this mod.
âOh, rebalancing mod, changes a lot of stuff. Wonder what allâs been nerfed and whatâs been buf-â punted into orbit by moose âYep. That TOTALLY needed to be buffed.â[/quote]
yea theyre nerfed some but i mean if its really going to be a thing i still have to flesh out the mutations of the game. I really should sit down and get some inspiration for them âŚ
i like the vampire bats but most people wont see them before you can simply pelt them to death.
megabears are endgame. very endgame.
jabberwocks can evolve
robotic cops exist, and most wildlife got small buffs.
Amigara are buffed to satisfaction. i actually want an opinion on them slash idea for The Thing.
Slugmen are midgame threats
all major factions are revamped. zeds, trifs, fung, spiders, ants, bees, wildlife.
ironically though, migo are pretty unbuffed. they are pretty perfect how they are. unless we move to grant them sentience
On the latest experimental I am getting errors when trying to spawn a new character into a world. It is having trouble placing locations such as doom citadels and stuff, and for some reason there are almost no cities being placed at all. I downloaded your latest build as well.
im getting a menu popup as well, its also in coregame. even when everything spawned
Oh okay. Iâm glad it wasnât something I updated incorrectly. Hope it gets fixed soon!
pressing âaâ will let the world spawn anyway
any other button seems to cause regenning
[quote=âpisskop, post:852, topic:11323â]pressing âaâ will let the world spawn anyway
any other button seems to cause regenning[/quote]
Yeah, but for some reason whenever I do that I end up with cities that only have like 2 buildings total. Strange.
hey please dont ignore my suggestion.
if this topic doesnt for suggestion, then sorry.
Tried to create a character in a world with this mod. Got an error.
1:48:25.996 : src/main_menu.cpp:626 [bool main_menu::new_character_tab()] Error: data/mods//PKs_Rebalancing//items/engine_override.json: line 7:13: tried to start object, but found '"', not '{'"type": "ENGINE", "name": "base diesel engine", "fuel": " ^ diesel", "efficiency": 60, "idle": 6,</blockquote>
The error is caused by invalid definition. âfuel_typeâ describes which fuel is used by given engine, while âfuelâ recently gained a meaning: it describes use of this item as fuel.
Up until then, the override simply did nothing, now it tries to give engine heating value.
in the latest version ive deleted the engine.json file.
get the new one. and ignore that one error about ants. ants be krazzzay
[quote=ânameless, post:854, topic:11323â]hey please dont ignore my suggestion.
if this topic doesnt for suggestion, then sorry.[/quote]youve made several good points. let me get to a terminal tomorrow and see about a reponse
[quote=âpisskop, post:857, topic:11323â]in the latest version ive deleted the engine.json file.
get the new one. and ignore that one error about ants. ants be krazzzay[/quote]
I did that and it works. Thank you!
Okay, I still canât use your mod with the launcher. I am on the latest update. In the launcherâs installed mods section itâs there. In the games mod section it is not there. Please advise.