[quote=“pisskop, post:791, topic:11323”]Stopping by to ask what kind of special attacks you guys want to see.
Understand that what I can do is fairly limited, but with some ingenuity, theres a bit I can do.
For instance
- I could remove the poison from spiders and make it a special attack.
- Or ants, more likely.
- I could give a skunk a ranged attack, hopefully that gives you the ‘overpowerfully smelly’ debuff
- I could give birds divebomb attacks, if the text cooperates and I can customize it.
- I can make special gun attacks, which are code for ‘ranged attack’. IDK if they can stack or get rewritten like the ones in the mon_ file though. testy testing tests?
- I can make wraiths throw shadows at you instead of spawn them from themselves.
- I may be able to revamp current attacks.
- I can make less or more severe impale, smash, or grabbing attacks.
In short, I can spread effects and status ailments, I can make monsters spawn monsters, and I may be able to make fields. But youd be surprised how good that can look to your imagination when you play with a bunch of fighting letters.[/quote]
As someone who generally likes playing melee-centric builds (because guns are noisy and ammo is rare), I think I’d like to see more special attacks that are ‘interesting’ in melee combat[1]. Disarms, for example. Another potentially interesting attack would be a monster that created many fast low-damage minions that grabbed, with the intent that it would release a swarm of them to hold you down while it wandered over to murder you - a melee character might be able to fend the minions off but a ranged character would have trouble killing them before they were grabbed without automatic fire.
Also: More monster interactions. Right now, monsters can be treated individually with two exceptions (necromancer and master), in the sense that a pack of monsters isn’t more dangerous than the sum of it’s parts except in terms of it’s ability to close with you and surround you. More monsters that had interactions with each other in some way (fire-explosion monsters mixed with monsters that transform when burned?) would be nice.
Is it possible to make a monster that buffs other monsters? Similar to the necromancer and master, but giving +10 speed or +10% damage or whatever in a radius? I could see all three of the major factions having something like that.
[1] As opposed to, say the medusa spider’s acid, which is a reason to put it on the “only engage from range” list like hulks, spitters, hissing broods, and ant queens