PK's Rebalancing Mod

ill make a nodoom mod too. been meaning to but nobody asked

Hello pisskop

I wanted to report that on maps with city size set to 1 or 2, the spire seem to never spawn.
i revealed many man sections, saw castles but no spire. Was that just bad luck?

spires are supposed to be a size 4 and up structure.

to stop them from taking over the few scattered and small towns of wilderness games

Thanks Pisskop, about rads thatā€™s a pity, I can understand that, but there must be either a visual cue you are in ā€˜danger zoneā€™, or as you did it should be an attack from a monster. Sure, life is a b*** and you can simulate that by having your mod disperse radiations without the player knowing, but CDDA is still a game, with some ā€˜transactionsā€™ to do with real lifeā€¦

As for the rest, I see you did not derive some weapons, like the Klaxon shotgun from base guns, so they are losing properties like the noise they do when firing.

Rads reduced into attack form.

They can and will still emit gas, but much less of it, again, and its their attacks that do radiation. Roughly a 1 in 10 chance of 1 rad per tick, lasting for an average of 30 ticks.

The intensities stack up to 9 times, and the chance of rads increases per intensity. So at max intensity its 1 rad a tick.

This mod gets more and more mele unfriendly, why should i risk get radiation in mele combat?

Lol its a step down from what we had - unavoidable radiation from melee.
Which is exactly what you asked for, isnt it?

Do you find this mod unfriendly to melee?

to further clarify in case people were wondering.

there were 4 different ids of radiation clouds. all different levels and consistency.

  • puff was a smoker
    small was a bloated zed
  • plume was a smoldering zed and CN
  • ā€˜radbagā€™ was smolderersā€™ streams

i deleted radbag and nerfed the percentage chance per tick down on the others.
i ā€˜downgradedā€™ all zed gas clouds by 1 level. smokers lost their cloud, smolderers gain plume, etc
i added two kinds of effects. a ā€˜singleā€™ and ā€˜fivesā€™.

single is a 1/10 chance per tick to increase rad by 1. at max intensity it is 1/1 chance
fives is a 1/5 chance to increase rads 3 to 8 per tick. max intensity is 1/3

both will lower health slightly too. hmod, the behind the scenes one.

this reduces the clouds, meaning less ambient rads. which is peoples issue with rads. or the main one

That would be awesome thank you :slight_smile:

Yeah, that was definitely my main problem - since Cata lacks a good way to inform the player that they are in an irradiated area[1] and zombies can leave but radiation stays, unexpected ambient rads feel frustrating. Iā€™m fine with monsters attacking me and giving me rads, since at least I know whatā€™s going on there.

[1] Apart from finding the CBM or constantly running a geiger counter, I donā€™t think there are any. Or just wearing radiation-proof gear all the time.

^^ NO DOOM MOD, going to be found within the mods folder of the mod when I update it, but can be found here right now.

Note that you will still see demon hallucinations.

Decided to give your mod a go as Iā€™ve become quite bored with my vanilla playthrough. Also saw this as a chance to try a combination of some settings Iā€™ve been meaning to try for a while.

First thing I get when I load my save up is a few dozen errors. All of them look like this, except with different entity names (I assume, didnā€™t feel the need to read all of them).

I didnā€™t read the rest of the thread, just my first comment in it which I donā€™t even remember posting. Is this supposed to happen? Will it impact my game or my experience playing it?

Using your latest download from this thread, experimental #6110, SDL Tiles version, on Windows 7.

[spoiler=Mod list]

  • PKā€™s Rebalancing

  • Icecoonā€™s Arsenal

  • Vehicle Additions Pack

  • Boats

  • No antique weapons

  • No medieval items

  • No flaming weapons

  • Prevent zombie revivication

  • Filthy clothing

  • Fuel Multiplier Mod[/spoiler]

Failed weapon is the Cata++ mod by noct.

Im honestly not sure how people occassionally get that error.

Go into the ā€˜modā€™ folder inside pk mod.
Delete any uncompressed files in there.

Inside is a ā€˜compatibility patchā€™ for Noctā€™s mod and my own, so that the game will spawn both sets of monsters. if it was uncompressed for any reason that can happen.
As for the many errors, once one error triggers, the rest will cascade along because CDDA doesnt know how to exempt data and every piece after the first is read wrong.

[quote=ā€œpisskop, post:733, topic:11323ā€]Failed weapon is the Cata++ mod by noct.

Im honestly not sure how people occassionally get that error.[/quote]

Yeah, thatā€™s why I was wondering. Iā€™m not using Cataclysm++.

My game crashed when I alt-tabbed to take a screenshot and the save was lost. It only does that in the PRM-suited world. Are these crashes common?

The mod is stable.

PKs got youtube audio now

So ā€¦ ā€¦ I ever tell you I hate the sound of my voice?

                                                      [b]                                                                "I will be playing with curses, or no tilesets [...]"[/b]

                                                      [b]                                                                                                                                                                        "I will be playing with curses, or no tilesets [...]"[/b]

                                                      [b]                                                                                                            "I will be playing with curses, or no tilesets [...]"[/b]

                                                      [b]                  "I will be playing with curses, or no tilesets [...]"[/b]

                                                      [b]                                                                                                                                                          "I will be playing with curses, or no tilesets [...]"[/b]

[center][/center]

A letā€™s-player who doesnā€™t use poorly drawn tilesets appealing to 6 year olds who donā€™t have the attention span to figure ASCII out? DAE NOT LE GET LE KEYBOARD GRAPHIKS XDDDDDDD?DXDXdxd?!!?!
Holy fuck. This might be the first playthrough of CDDA that not only do I actually finish watching, but also one I bloody well enjoy watching to begin with. I have been waiting for this moment for so long. The last time Iā€™ve watched someone play CDDA with tilesets disabled was SilverDragon, and that was nearly 4 years ago. Congratulations. Youā€™re my hero and the savior of this community.

Excellent color palette, by the way. Mind sharing the color picker settings/necessary files to make the change? Unless every non-Windows build look like that, in which case I actually wanna know how to do this for my own game running on Windows 7.

Since this doesnā€™t seem like a temporary showcase of a mod but rather a full playthrough, hereā€™s a couple of small criticisms you might wanna take note of for future videos:
[] Your voice is superb. Iā€™d gladly listen to it has it been any other playthrough. The only problem is your microphone; thereā€™s audible white noise in the background, and the lack of pop filter really hurts my ears when ā€˜Pā€™ and ā€˜Sā€™ sounds happen to come off as too loud. Furthermore, try breathing through your nose and not talking to a point of running out of breath because, whether the mic is very sensitive and picks it up too easily or youā€™re too close to it, itā€™s a tiny bit unpleasant to hear. Itā€™s not a problem with shorter videos, but when youā€™re expected to sit through 40 minutes of this, it starts being a little ridiculous. Consider using Audacity to clean the BG noise and perhaps reduce the effects of the popping where feasible.
[
] Your taskbar is really distracting me. It breaks my immersion with your character and your playthrough, even in fullscreen YouTube mode. Consider either fullscreening your own game, or cutting the bottom part off in your recording window/video editing software. Even if you do keep it on, please organize it and close tabs youā€™re not going to use. I know itā€™s nit-picky but people probably watch these to be immersed in a new world with a new personality, one of which the taskbar ruins.
Other than that, truly well made videos. Not only does the game actually look phenomenally well the way you set it up, but youā€™re also providing good information when talking about the stuff you do as you play. Well done! Have a view, have a like, have a subscribe and have a good day!

ā€œASCIIā€ is pronounced ā€œass-keyā€, not ā€œa-seeā€
ā€œMeleeā€ is pronounced ā€œmay-layā€, not ā€œme-leeā€ :wink:

May Lay Dee?
Asskeys

Which tilesets are those? I wanna use poorly drawn ones! All the ones around here look too good :C

Maybe somebody who reads this thread will have an answer.

Im trying to clip together 2 clips plus the audacity output audio files of these videos into one video before I upload it.

since youtube apparently wont accept raw audio files for upload and combining on their little editty thingy.

Ive tried a bunch of programs, but most wont compile the video, and will crash or spit out error abouts all/all media being incorrect.

I dont really know of a recourse, but I cant seem to find a simple way to do it to it.