ill make a nodoom mod too. been meaning to but nobody asked
Hello pisskop
I wanted to report that on maps with city size set to 1 or 2, the spire seem to never spawn.
i revealed many man sections, saw castles but no spire. Was that just bad luck?
spires are supposed to be a size 4 and up structure.
to stop them from taking over the few scattered and small towns of wilderness games
Thanks Pisskop, about rads thatās a pity, I can understand that, but there must be either a visual cue you are in ādanger zoneā, or as you did it should be an attack from a monster. Sure, life is a b*** and you can simulate that by having your mod disperse radiations without the player knowing, but CDDA is still a game, with some ātransactionsā to do with real lifeā¦
As for the rest, I see you did not derive some weapons, like the Klaxon shotgun from base guns, so they are losing properties like the noise they do when firing.
Rads reduced into attack form.
They can and will still emit gas, but much less of it, again, and its their attacks that do radiation. Roughly a 1 in 10 chance of 1 rad per tick, lasting for an average of 30 ticks.
The intensities stack up to 9 times, and the chance of rads increases per intensity. So at max intensity its 1 rad a tick.
This mod gets more and more mele unfriendly, why should i risk get radiation in mele combat?
Lol its a step down from what we had - unavoidable radiation from melee.
Which is exactly what you asked for, isnt it?
Do you find this mod unfriendly to melee?
to further clarify in case people were wondering.
there were 4 different ids of radiation clouds. all different levels and consistency.
- puff was a smoker
small was a bloated zed - plume was a smoldering zed and CN
- āradbagā was smolderersā streams
i deleted radbag and nerfed the percentage chance per tick down on the others.
i ādowngradedā all zed gas clouds by 1 level. smokers lost their cloud, smolderers gain plume, etc
i added two kinds of effects. a āsingleā and āfivesā.
single is a 1/10 chance per tick to increase rad by 1. at max intensity it is 1/1 chance
fives is a 1/5 chance to increase rads 3 to 8 per tick. max intensity is 1/3
both will lower health slightly too. hmod, the behind the scenes one.
this reduces the clouds, meaning less ambient rads. which is peoples issue with rads. or the main one
That would be awesome thank you
Yeah, that was definitely my main problem - since Cata lacks a good way to inform the player that they are in an irradiated area[1] and zombies can leave but radiation stays, unexpected ambient rads feel frustrating. Iām fine with monsters attacking me and giving me rads, since at least I know whatās going on there.
[1] Apart from finding the CBM or constantly running a geiger counter, I donāt think there are any. Or just wearing radiation-proof gear all the time.
^^ NO DOOM MOD, going to be found within the mods folder of the mod when I update it, but can be found here right now.
Note that you will still see demon hallucinations.
Decided to give your mod a go as Iāve become quite bored with my vanilla playthrough. Also saw this as a chance to try a combination of some settings Iāve been meaning to try for a while.
First thing I get when I load my save up is a few dozen errors. All of them look like this, except with different entity names (I assume, didnāt feel the need to read all of them).
I didnāt read the rest of the thread, just my first comment in it which I donāt even remember posting. Is this supposed to happen? Will it impact my game or my experience playing it?
Using your latest download from this thread, experimental #6110, SDL Tiles version, on Windows 7.
[spoiler=Mod list]
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PKās Rebalancing
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Icecoonās Arsenal
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Vehicle Additions Pack
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Boats
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No antique weapons
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No medieval items
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No flaming weapons
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Prevent zombie revivication
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Filthy clothing
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Fuel Multiplier Mod[/spoiler]
Failed weapon is the Cata++ mod by noct.
Im honestly not sure how people occassionally get that error.
Go into the āmodā folder inside pk mod.
Delete any uncompressed files in there.
Inside is a ācompatibility patchā for Noctās mod and my own, so that the game will spawn both sets of monsters. if it was uncompressed for any reason that can happen.
As for the many errors, once one error triggers, the rest will cascade along because CDDA doesnt know how to exempt data and every piece after the first is read wrong.
[quote=āpisskop, post:733, topic:11323ā]Failed weapon is the Cata++ mod by noct.
Im honestly not sure how people occassionally get that error.[/quote]
Yeah, thatās why I was wondering. Iām not using Cataclysm++.
My game crashed when I alt-tabbed to take a screenshot and the save was lost. It only does that in the PRM-suited world. Are these crashes common?
The mod is stable.
So ā¦ ā¦ I ever tell you I hate the sound of my voice?
[b] "I will be playing with curses, or no tilesets [...]"[/b]
[b] "I will be playing with curses, or no tilesets [...]"[/b]
[b] "I will be playing with curses, or no tilesets [...]"[/b]
[b] "I will be playing with curses, or no tilesets [...]"[/b]
[b] "I will be playing with curses, or no tilesets [...]"[/b]
[center][/center]
A letās-player who doesnāt use poorly drawn tilesets appealing to 6 year olds who donāt have the attention span to figure ASCII out? DAE NOT LE GET LE KEYBOARD GRAPHIKS XDDDDDDD?DXDXdxd?!!?!
Holy fuck. This might be the first playthrough of CDDA that not only do I actually finish watching, but also one I bloody well enjoy watching to begin with. I have been waiting for this moment for so long. The last time Iāve watched someone play CDDA with tilesets disabled was SilverDragon, and that was nearly 4 years ago. Congratulations. Youāre my hero and the savior of this community.
Excellent color palette, by the way. Mind sharing the color picker settings/necessary files to make the change? Unless every non-Windows build look like that, in which case I actually wanna know how to do this for my own game running on Windows 7.
Since this doesnāt seem like a temporary showcase of a mod but rather a full playthrough, hereās a couple of small criticisms you might wanna take note of for future videos:
[] Your voice is superb. Iād gladly listen to it has it been any other playthrough. The only problem is your microphone; thereās audible white noise in the background, and the lack of pop filter really hurts my ears when āPā and āSā sounds happen to come off as too loud. Furthermore, try breathing through your nose and not talking to a point of running out of breath because, whether the mic is very sensitive and picks it up too easily or youāre too close to it, itās a tiny bit unpleasant to hear. Itās not a problem with shorter videos, but when youāre expected to sit through 40 minutes of this, it starts being a little ridiculous. Consider using Audacity to clean the BG noise and perhaps reduce the effects of the popping where feasible.
[] Your taskbar is really distracting me. It breaks my immersion with your character and your playthrough, even in fullscreen YouTube mode. Consider either fullscreening your own game, or cutting the bottom part off in your recording window/video editing software. Even if you do keep it on, please organize it and close tabs youāre not going to use. I know itās nit-picky but people probably watch these to be immersed in a new world with a new personality, one of which the taskbar ruins.
Other than that, truly well made videos. Not only does the game actually look phenomenally well the way you set it up, but youāre also providing good information when talking about the stuff you do as you play. Well done! Have a view, have a like, have a subscribe and have a good day!
āASCIIā is pronounced āass-keyā, not āa-seeā
āMeleeā is pronounced āmay-layā, not āme-leeā
May Lay Dee?
Asskeys
Which tilesets are those? I wanna use poorly drawn ones! All the ones around here look too good :C
Maybe somebody who reads this thread will have an answer.
Im trying to clip together 2 clips plus the audacity output audio files of these videos into one video before I upload it.
since youtube apparently wont accept raw audio files for upload and combining on their little editty thingy.
Ive tried a bunch of programs, but most wont compile the video, and will crash or spit out error abouts all/all media being incorrect.
I dont really know of a recourse, but I cant seem to find a simple way to do it to it.