PK's Rebalancing Mod

I can’t seem to get this mod to work properly. I got a fresh install of 0.C and only downloaded the PK rebalance mod (the core download did not include it) and the PRM++ Patch. I get these error messages when I try to enter a world with either or both of those mods enabled. I’m not enabling any other mods besides these two. Once I’m actually in the world, there are absolutely no creatures at all. What gives?

[spoiler][URL=http://smg.photobucket.com/user/demon_summoner/media/PKRerror4.png.html][/URL]

[URL=http://smg.photobucket.com/user/demon_summoner/media/PKRerror3.png.html][/URL]

[URL=http://smg.photobucket.com/user/demon_summoner/media/PKRerror2.png.html][/URL]

[URL=http://smg.photobucket.com/user/demon_summoner/media/PKRerror1.png.html][/URL][/spoiler]

Does anyone know how long evolution is going when not changing the start setting (evolution 4.00 and one season 14days)
How many Years until the evolution is finished?

0.C is incompatible with the mod

it needs to be an experimental, and a recent one

[quote=“pisskop, post:743, topic:11323”]0.C is incompatible with the mod

it needs to be an experimental, and a recent one[/quote]

The latest experimental version gives me similar errors. I did delete the game’s built in PK_Rebalance folder then dropped the latest version of PK_Rebalancing into the mods folder! Below are examples of the the error messages.

[spoiler][URL=http://smg.photobucket.com/user/demon_summoner/media/PKRerror5.png.html][/URL]

[URL=http://smg.photobucket.com/user/demon_summoner/media/PKRerror6.png.html][/URL][/spoiler]

Hi,

I got the exact same error but I’m not here to talk about that.

-Using latest exp, and mod version, along cata++ and prm patch

How I can kill squig ? I’m doing a sheltered start (the one underground), but as soon as I step outside there is very often 2-3 squig right here, waiting for me.

Can’t burn them’ (no space or else I burn myself too), can’t kill them (they heal them self) and can’t avoid them (block the path, and fallow me). Gun, if I’m lucky, can eventually get trough them, but I end badly wounded, infected, bleeding, and no way to find what is needed to save me as I’m too much low life/slowed by pain.

Maybe I’m missing something about the healing capacity ? Couldn’t find any info on it. They should be fungal, but even after I use debug function to map the surrounding I can’t see anything funguns related that could spawn them. Didn’t played for some time, so I don’t really know what should I do beside restart a lot and hope, or don’t use this cool mod.

Hi PK!

I got irradiated to 650 because I dwelled in a radioactive basement with a damaged Hazmat suit! No, not complaining about rads this time, I have now learnt that damaged items don’t protect completely :slight_smile:

I’m now down to 520 in one hours, because I took ‘horse medicine’, i.e:
2 vitamins
2 aqua. fertilizers
1 prussian blue
1 honey + 2 waxes

Now, perhaps I have overdone the anti-rads, so … can you tell me what these items do, in term of potency and duration (just ‘mild’ etc. is enough) and did I went too far?

Over time.

Take them every 3-4 hours. A max of 3 at a time.

Im going to have to figure out how these errors are appearing. Ive started a LP thing with a fresh install of the game (and thus my own mod) and I had no such issues. So I know its not the mod itself.

I hear you can also eat clay to stop being radiated. Neat addition, PK.

I just downloaded the mod and replaced my own version and ran a new game just fine.

Are you guys downloading the mod from github? Dropbox? The CDDA Launcher?

This link is the one I used for this.

[quote=“pisskop, post:749, topic:11323”]I just downloaded the mod and replaced my own version and ran a new game just fine.

Are you guys downloading the mod from github? Dropbox? The CDDA Launcher?

This link is the one I used for this.[/quote]

Still getting the same error after fresh installing the most recent experimental build and using your linked copy of the mod… Before I was downloading the mod from the “LATEST DOWNLOAD LINK” provided in the OP.

Thanks for taking the time to do some troubleshooting with this btw, it’s really cool how active and helpful people are in this game’s community.

[quote=“Oragepoilu, post:745, topic:11323”]Hi,

I got the exact same error but I’m not here to talk about that.

-Using latest exp, and mod version, along cata++ and prm patch

How I can kill squig ? I’m doing a sheltered start (the one underground), but as soon as I step outside there is very often 2-3 squig right here, waiting for me.

Can’t burn them’ (no space or else I burn myself too), can’t kill them (they heal them self) and can’t avoid them (block the path, and fallow me). Gun, if I’m lucky, can eventually get trough them, but I end badly wounded, infected, bleeding, and no way to find what is needed to save me as I’m too much low life/slowed by pain.

Maybe I’m missing something about the healing capacity ? Couldn’t find any info on it. They should be fungal, but even after I use debug function to map the surrounding I can’t see anything funguns related that could spawn them. Didn’t played for some time, so I don’t really know what should I do beside restart a lot and hope, or don’t use this cool mod.[/quote]

Squigs are regenerating monsters that are fairly damaging in their attack. Especially their bites.

They should have lower speed than you if you sprint away, but their danger is their light armor and regeneration. Simply dont fight them or use methods like fire or guns.

Melee needs to be quick and overwhelming. their health is somewhat low.

So I’ve got the world to load without errors now by using a different experimental release of the game (cataclysmdda-0.C-6110). I can see the apple orchard and pond locations in my game, which seems promising. I’m only able to run PK_rebalance though. If I try to do the PRM++ patch as well, I get the same errors as before.

@pisskop
Thx for your reply, I will keep this in mind. They were actually at the same speed as me, but it’s likely it was due to the cold and pain I got while I was trying to flee.

Yea.

the patch is for if you use noctifers mod as well

[quote=“pisskop, post:751, topic:11323”][quote=“Oragepoilu, post:745, topic:11323”]Hi,

I got the exact same error but I’m not here to talk about that.

-Using latest exp, and mod version, along cata++ and prm patch

How I can kill squig ? I’m doing a sheltered start (the one underground), but as soon as I step outside there is very often 2-3 squig right here, waiting for me.

Can’t burn them’ (no space or else I burn myself too), can’t kill them (they heal them self) and can’t avoid them (block the path, and fallow me). Gun, if I’m lucky, can eventually get trough them, but I end badly wounded, infected, bleeding, and no way to find what is needed to save me as I’m too much low life/slowed by pain.

Maybe I’m missing something about the healing capacity ? Couldn’t find any info on it. They should be fungal, but even after I use debug function to map the surrounding I can’t see anything funguns related that could spawn them. Didn’t played for some time, so I don’t really know what should I do beside restart a lot and hope, or don’t use this cool mod.[/quote]

Squigs are regenerating monsters that are fairly damaging in their attack. Especially their bites.

They should have lower speed than you if you sprint away, but their danger is their light armor and regeneration. Simply dont fight them or use methods like fire or guns.

Melee needs to be quick and overwhelming. their health is somewhat low.[/quote]

I bumped in to one with a npc in tow who engaged it instantly. Since it HP never seem to go down after repeated crossbow-hits, i decided to try to light it on fire with a lighter. Died instantly!

The aquarium bag is too generous in doses, 10 per bag would be enough. I have already found 5 such bags in a medium sized town, so it will probably last until I’m done with this char.
OTOH the Prussian blue tablets are quite a rarity in all my games.

As my last save is bugged (CTD 5 turn after save point, can’t do anything to help as I don’t even know how to solve it as the log only show the error we talked before and nothing after), i’m trying to get this working with no error with the latest version.

I downloaded from git your version PKs_Rebalancing-master as I’m typing right now, using the laucher I updated to b6130.

Then I deleted the old folder of your mod and put the new one (they aren’t using the same same but well in case of), start the game, give it a try with no mod; fine. Toggle your mod; error.

http://pastebin.com/zd2RUqu3

So, I don’t understand what’s up, but looking at the error can I guess than it shouldn’t be a problem by itself ? Sound like that’s just a few thing that won’t spawn.

@Fett
Yeah, I though of using some fire too but as I was just going out of my shelter, as soon as I opened my door there was one here. Couldn’t really burn everything.
I’ll do it if I can next time, though.

the ‘old version’ is not my mod anymore;

its obsolete.

use the new ones only

[quote=“pisskop, post:758, topic:11323”]the ‘old version’ is not my mod anymore;

its obsolete.

use the new ones only[/quote]
Yeah, that’s exactly what I’m doing since the start.

Try it again.

If dropbox has a bad link then it is my mistake.