I just did the same, although for a different reason: I was in town, stripping the panels off an electric car as a relatively new (~7 day) character, when I got dropped out of the vehicle screen with âsomething hurts!â. Lo and behold, I had major stat penalties and (as save file examination revealed) I had apparently absorbed close to 800 rads, as far as I can tell all from spending on the order of 2 hours disassembling a vehicle. My /guess/ is that at some point in the past a pack of smokers or something spawned there, heavily irradiated everything, and then de-spawned thanks to dynamic spawn - I certainly didnât see any sign of them around.
My issue with that is that as a new character I donât have any way to detect âdonât go there, itâs irradiated!â when the zombies responsible have left, and it didnât seem like there was any way that I could have avoided my fate. I had no access to anti-radiation gear, no warning of radiation (since I was in the vehicle interaction layer) before I had absorbed a fatal dose, no visible radioactive zombies, and it doesnât seem like âdonât enter long tasks in areas that might at one point have had zombies without wearing anti-rad gearâ is reasonable advice given the importance of scavenging vehicles. Is that an intended consequence of giving smokers and other early-game zombies radioactivity, or no?
Aside from that, though, really liking the mod, especially the zombie packs.