fair enough.
It was more about shooting a trapped critter. Ill take it out.
Prozac it up for now, man.
fair enough.
It was more about shooting a trapped critter. Ill take it out.
Prozac it up for now, man.
Wow, fast response. How good are medkits and what does a soulcube do?
Better than first aid. Damages your health stat.
Soulcube is the doodad from Doom3. It incubates for a time then you let it go and it murderates something. Then you heal with it. and rinse and repeat. Blaze made it for me.
That’s cool. I guess I’ll carry it around then.
Also, no need for Prozac, my guilt went away before I even got back to the surface. MMR gets over stuff quickly, I guess.
Guys gotta tell me if there are too many cars/parking lots now.
1.32 Gb? Wow!
[
{
“type”: “effect_type”,
“id”: “frostbite”,
“name”: [
“Frostnip”,
“Frostbite”
],
“desc”: [
“Your %s is frostnipped and has gone numb.”,
“Your %s is frostbitten! Its tissues are frozen from the cold!”
],
“part_descs”: true,
“speed_name”: “Frostbite”,
“dur_add_perc”: 0,
“base_mods”: {
“dex_mod”: [-1],
“speed_mod”: [-5]
},
“scaling_mods”: {
“speed_mod”: [-5],
“hurt_min”: [1],
“hurt_chance”: [20],
“hurt_tick”: [20]
}
},
{
“type”: “effect_type”,
“id”: “hypocalcemia”,
“name”: [ “Hypocalcemia”, “Weak bones”, “Brittle bones” ],
“desc”: [ “A lack of calcium in your diet will make your bones progressively weaker.” ],
“apply_message”: “Your bones are becoming more brittle.”,
“remove_message”: “Your bones regain their usual strength.”,
“decay_messages”: [
[ “Your calcium deficiency is nearly resolved.”, “good” ],
[ “Your bones become stronger as your calcium deficiency improves.”, “good” ]
],
“max_intensity”: 3,
“rating”: “bad”,
“base_mods”: {
“speed_mod”: [-5],
“str_mod”: [-1]
},
“scaling_mods”: {
“speed_mod”: [-10],
“str_mod”: [-1.5]
}
},
{
“type”: “effect_type”,
“id”: “anemia”,
“name”: [ “Iron deficiency”, “Early anemia”, “Anemia” ],
“desc”: [ “A lack of iron in your diet will result in progressively worsening anemia.” ],
“apply_message”: “You begin feeling increasingly tired and listless.”,
“remove_message”: “You no longer feel anemic.”,
“decay_messages”: [
[ “Your iron deficiency is nearly resolved.”, “good” ],
[ “Your feel stronger as your anemia starts to improve.”, “good” ]
],
“max_intensity”: 3,
“rating”: “bad”,
“base_mods”: {
“speed_mod”: [-5],
“stamina_min”: [-1]
},
“scaling_mods”: {
“speed_mod”: [-5],
“stamina_min”: [-1],
“fatigue_min”: [0.5]
}
},
{
“type”: “effect_type”,
“id”: “hypovitA”,
“name”: [ “VitA deficiency”, “Poor vision”, “Night blindness” ],
“desc”: [ “A lack of vitamin A in your diet will progressively worsen your vision.” ],
“apply_message”: “You start struggling to make out the finer details.”,
“remove_message”: “Your normal visual acuity returns.”,
“decay_messages”: [
[ “Your vitamin A deficiency is nearly resolved.”, “good” ],
[ “Your vision improves as your Vitamin A deficiency improves.”, “good” ]
],
“max_intensity”: 3,
“rating”: “bad”,
“base_mods”: {
“per_mod”: [-1]
},
“scaling_mods”: {
“per_mod”: [-2],
“int_mod”: [-1]
}
},
{
“type”: “effect_type”,
“id”: “hypovitB”,
“name”: [ “B12 deficiency”, “Slow healing”, “No healing” ],
“desc”: [ “A lack of vitamin B12 in your diet will affect your ability to heal.” ],
“apply_message”: “Simple wounds are starting to concern you more than usual.”,
“remove_message”: “Your wounds now heal normally.”,
“decay_messages”: [
[ “Your vitamin B12 deficiency is starting to resolve.”, “good” ],
[ “Your ability to heal returns as your Vitamin B12 deficiency improves.”, “good” ]
],
“max_intensity”: 3,
“rating”: “bad”,
“base_mods”: {
“stamina_min”: [-0.5],
“hurt_chance”: [125],
“hurt_tick”: [60]
},
“scaling_mods”: {
“stamina_min”: [-0.5],
“hurt_min”: [1],
“hurt_chance”: [-25]
}
},
{
“type”: “effect_type”,
“id”: “scurvy”,
“name”: [ “Early scurvy”, “Scurvy”, “Bad Scurvy” ],
“desc”: [ “A lack of vitamin C in your diet will result in progressively worse symptoms of scurvy.” ],
“miss_messages”: [[“You body quakes slightly.”, 4]],
“apply_message”: “You start to develop symptoms of scurvy.”,
“remove_message”: “Your scurvy has resolved.”,
“decay_messages”: [
[ “Your vitamin C deficiency is starting to resolve.”, “good” ],
[ “Your scurvy lessens as your Vitamin C deficiency improves.”, “good” ]
],
“max_intensity”: 3,
“rating”: “bad”,
“base_mods”: {
“stamina_min”: [-0.5],
“pain_min”: [1],
“pain_chance”: [100],
“pain_tick”: [50]
},
“scaling_mods”: {
“str_mod”: [-1.5],
“per_mod”: [-1],
“int_mod”: [-0.5],
“dex_mod”: [-1],
“stamina_min”: [-1.25],
“pain_chance”: [-30]
}
},
{
“type”: “effect_type”,
“id”: “hypervitaminosis”,
“name”: [ “Hypervitaminosis” ],
“desc”: [ “An excess of vitamins has badly affected your metabolism.” ],
“apply_message”: “Your metabolism becomes unstable.”,
“remove_message”: “Your metabolism becomes more stable.”,
“rating”: “bad”,
“base_mods”: {
“stamina_min”: [-1],
“speed_mod”: [-5],
“health_min”: [1],
“health_chance”: [50],
“health_tick”: [30]
}
}
]
This is my first attempt to non-intrusively add in frostbite and vitamin effects. I dont really ever experience vitamin problems, and frostbite is really situational, but more relevant.
Well, While we sit on our thumbs for somebody to fix this one line, Ive gone ahead and removed all swamp references. So this patchp should be completely playable and updated, save that all ‘swamp’ are now ‘wilderness’ So swamp shacks in the woods and wasp hives.
Just look at those moves per attack.
Not even gonna ask what you plan to do with a building-sized fungus trapped in a ball the size of your hamfist.
For when we do get this processed in git:
You see, when a mommy ant and a daddy ant love each other very much …
All of the ones with inverted colors are egglayers. They poop eggs every so often, and can create the drone ants or the soldier ants.
these can evolve on their own if you have been in the world long enough than the evo on them will push them into the specialized forms.
So what you see is the production of many queens, combat drawing them from the reality bubble into this location as a swarm of ants, and I guess bad luck?
Queens have a two percent chance of spawning (25 points) in the spring only.
The queens came in response to the noise. They pooped other ants who can evolve. The forager and jack ants have better sight and hearing than the soldiers and drones so they can come over. The only ones who are deaf are the brown drone ants. So a big combat attracted them, the queens all laid eggs, and now that.
But thats a lot of queens. Are people having this issue? because Im not. Id like to know, if you are, how old the world is and how high your monster spawn setting is. Mine is at 1.5.
I knew that, but just… What the fuck. My spawn rate’s at 50, and I just spent an hour or so fighting in a megamall. Still, this is insane.
I tried to wade in, but the queens just breathed fire on me. I’m fireproof but not heat-proof, so I had to teleport out of the horde and make for my vehicle. There are some fungal ants mixed in, and every time one dies, the spore burst converts more. And the queens just keep making more. DEAR GOD THE LAG
* Моды - Мод PK-ребаланс был вынесен в отдельный репозиторий (https://github.com/pisskop/PKs_Rebalancing). Версия, поставляемая вместе с игрой более не обновляется, и, скорее всего, будет полностью удалена из основного репозитория (это не означает отказа от поддержки самого мода).
squee
Have you updated the core mod in the experimental build? Or do we need to download it here?
Here.
https://www.dropbox.com/s/il87ysjl85to0dc/PKs_Rebalancing.zip?dl=0 -> this is the latest patch. This has all my additions for the latest version.
https://github.com/pisskop/PKs_Rebalancing -> this is where Im trying to upload my latest stuff. But right now Ive been adding some ‘swamp’ locations. The coregame doesnt yet support the swamp locations; a PR is submitted to let it. So the dropbox one is better.
The reason you cant use the github version anyway is that it produces a bunch of errors for the swamp location tag. The dropbox one has all swamps renamed as ‘wilderness’, and this does result in things like the hunter’s shack, designed for swamps with a swamp tileset, spawning in forests instead. But its also playable, and its effect is small.
Thanks. I guess the original question remains, are you pushing your latest updates to the core game (minus the swamps)? Or is should I look here for mod updates?
Coregame is outdated by about a month. Its no longer updated but should be playable
Boil bombs can only be crafted with sealed cans, but you can only get opened empty ones, making them uncraftable.