Major Version, not going to be updated
Current Patch, going to be updated
Github
^^ all are currently the same files.
So this is considered by me to be a new version.
In this:
-Ive nerfed the zombie masters/lords. Each necro, each master, and each lord is their own distinct monster. Ive nerfed their spawn frequency, although it wasnt high to begin with
-Tanks and hulks cannot come from normal zombies. They come from brutes. brutes can evolve from normal zombies, however.
-Swamps location spawning works and is online.
Locations such as hunters shacks can be selected at spawn-in
Locations such as wasp hives, a new kind of triffid grove, and LMOEs will spawn in the swamp.
Fungal Flowers now only spawn in swamps, but are guaranteed to spawn at least 1 time per overmap.
- Many existing locations were modified some. megastores have parking lots, apartment complexes can be linked together, malls have subway stops, and there are no less than 3 layouts for evac shelter, each one being capable of beinig spawned at. I cant quite change the actually building but this is the next bestā¦
-I added a few new ātownletsā, small static towns of generic houses and shops that should provide a chance for stability or testing for more complex synthetic townships. The Necropolis has a townlet that has a subway station.
-Pump stations, sewer treatment plants have sewer lines for traveling. I want to make ant hive merge better with them. Well see.