[quote=“pisskop, post:273, topic:11323”]-why shambler is ‘invulnerable’
its not, short answer.
it gains 1hp per 1 volume of items eated. this hp gain is not limited to it hp max, so it can have 900/70 hp, for instance.
consider the average zombie carries ~~30 volume in items, and its corpse is 200 volume. every single fellow zed it eats is 230 health for its hp pool.
consider the favorite zed pasttime; smashing cars. frames and seats and engines and steel lumps and sheet metal, then sombody smashes a gas tank too hard and it Hollywoods up. shambler can make a net gain in hp by eating its comrades.
finally, consider its senses.
iirc very poor vision, smelling, hearing. it is too sliw to track you outdoors, but it can hear combat or a Zombie Tailgate Party.
its attacks, iirc, are sticky sludge, grabbing, and acid. i could nerf its damage output, but melee attacks arent where it shines.
nerfing this relatively perfectly designed (from a lore perspective) critter would be to ease player discomfort[/quote]
Wow, that’s absolutely disgusting. Not even considering that trying to melee the shamblers results in you getting stunlocked over and over again, making you helpless while it straight up kills you.
I’d recommend capping the amount of health the shambler is allowed to have and also fixing it stunlocking you so it’s actually viable to melee it. Make the sludge restrict movement but not stun you, so you’re still locked in place but clobbering the shambler to death is a viable option.