nerfed the shamblers vision.
ran several triffid groves.
so ive nerfed a the creeper grasses again. they vine attack less and have half health, and die (theoretical) seconds sooner.
fixed an oversight with biollantes, and hammered out a new balance between hard and tedious and technical.
I like how pipe bombs have smaller radius but more damage. grenades can 1shot a creeper. the heart needs to breathe. hinthint.
i used a lot of cocaine, and codeine. I kept my speed as high as possible. i wore layers of armor, and shotgunned the creepers and biollantes.
teargas with a filter/gas mask is effective. i tested out holding a teargas grenade on me and running through the swam of grass. much effective.
the hearts massive triffid prduction can overwhelm you.
i took to smashing the root walls to rest in an alcove to regen stamina. requires a strong weapon and stamina to begin with though.
incendiaries and molotovs are pretty dangerous because of all the grabbing.
adding maimed and blind zombies, to give more flavor and make more zoms to upgrade into the decay group.
pedit:
triffid antidotes and neutralizer spawn in science groups. in labs, on randomly spawned in fields, and the like. will block poisons, like slowing triffid poison or their allied venoms. use them
you can booklearn it early, but you autolearn at 4cook, 4faid, and 2fab. its in medine.
keep in mind that triffid damage is modest, their hp lowish, and their speed and combat skill on the low end…
heavy armor is unneeded, but full and redundant coverage is advisable. if you arent immune to acid you have to navigate carefully. my recommendation to use smoke, teargas, and explisive grenades stands