[quote=āDichotomancer, post:252, topic:11323ā]Pisskop you magnificent bastard. This is just what i needed. I hadnāt been using this mod for the longest time, because I wanted to experience āvanillaā Cata for a while before I got into any crazy changes. But this really breathes additional life into the experience for me. The amount of extra stuff to explore, and the fact that I canāt just start off and hold down forward, crunching zeds under foot without thinking, really make this exciting. I feel like Iām back in my first days playing the game poking my head out of the evac shelter.
I havenāt gotten to the high level zombies or doom monsters yet. I think I compiled my version without lua support. Should I recompile? How much success are you having with smarter monster AI? One of my biggest gripes with this game is that every monster can be defeated with a window, bush, a rifle, or by holding forward. Is it possible to script complicated AI that ducks behind cover or uses other more advanced tactics?
This mod has inspired me to get into creating content, dungeons, etc. Where should I start? I have some programing experience, though not much with JSON. How difficult is it to make structures and complexes?
In any case, Iām looking forward to exploring some of the new locations and taking on the late game enemies. Iām trying not to read any of your lists of the factions, etc, so I can go in blind. Pretty exciting stuff. Good work mate.[/quote]
My ai modding is limited to json tags. There are a few, but mostly I tinker with avoid_dumbtrap_1&2 and Fears and Placations and Anger tags. Adding fire as an anger tag to wolves, for instance makes them run from the fire, then turn around and get cautiously pissed about the fire, so they kind of lurk in the shadows of a fire at night.
To add content to the game, Id recommend taking a (simple-ish) idea and copying something that looks kind of like it. like say a house, except people often underestimate how complex houses are actually. A lot of itemlists, and planning has to go into it.
monsters are the easiest, and where I started. Just copy something similar and modify it until you get the hang of what arbitrary numbers like morale and difficulty do. Complexes, as in multi-tile regions are best tackled after you get an idea of single-tile regions. Cities always need more variety.
Just shoot off a pm to me or open a thread about it or something if you have questions. This page should help too.