Interjecting into a free discussion? Especially when I was part of said discussion earlier and just stopped writing because Coolthulu and others made points I would have made?
I did read the whole thread, over several days though, so basically, not everything from 1-2 pages ago are still in my mind, especially when it’s ‘just’ about a game. Sue me I guess?
Being able to see the point/conclusion but berating the method with which to deliver it is as. Especially if it was concise.
I didn’t berate you. I just explained Coolthulus argument that you don’t deliver to the ‘usual’ expectations when in a debate/discussion. Which is at least partially true. The thing is, not everyone agrees with you or can see the point of your statements - for my part, some of the things you said I actually agree one, but those were the minority. Explaining your statements and showing objective arguments would help people to understand you better, and more people would potentially agree with you too, after all is said and done. That’s just as it is.
But, to answer. CT claimed automagic regen would help balance bionics. 'We' didn't come to a conclusion 'I' challenged that claim and 'I' was pointing out how flawed the argument for supergeckosauce was
Guess it was my fault there, because I didn't bother to reread the whole shenanigans about the nanomachines. However:
One argument, from your point I believe, was that Nanomachines would be OP, as you stated in your earlier post - CT challenged that claim by telling you it wouldn't be as OP as it is now because they will eventually implement a limit on Bionics, which will make Nanomachines more of an emergency bionic, not one you can use all the time. This sounds logical to me, i don't exactly know how it would react to other bionics or traits though. You got me there I guess, I don't use Nanomachines or other Bionics that often, my characters >usually< prefer as little metal in them as possible :)
I do however know that we have some traits which are, to put it bluntly, somewhat weak - I personally don't use them, and I don't know many people who would consider those traits to be very benefical. Connecting them to the regeneration-rate, be it sleep only or overall, could potentiall strengthen those traits.
In any case, we still could easily change the Nanobots, couldn’t we? Make it cost more power, or let it heal less. Something like this.
Or, a completely different Idea, and hear me out here:
Raising the Regeneration can be done in two ways - either by an absolute number, or by a percentage of the maximum health, correct? That means, low max health characters would benefit more from the absolute number than the percentage, while characters with a ton of hp would find a percentage increase more useful. Traits, like Fast healer, or mutations, which will increase regeneration, would most likely be affected by the constitution, strength and so on of the person, so those would be in percentages, like 5% per time unit. The Nanobots on the other hand can only do so much work at a given time, which would be an absolute number in regeneration : +4 hitpoints per time unit.
A character with only 50 health would get 2.5 Hitpoints per time unit with traits, while the Nanobots give an additional 4, so the ‘weak’ character would prefer the Nanobots.
A character with 75 health would get 3.75 from the trait versus 4 from the Nanobots, such a character could go either way basically.
A character with 100 health gets 5 hitpoints from the trait, and still only 4 from the Nanobots - such a character would therefore prefer the trait over the bionic.
That way we could change the traits and the nanobots in a way where both won’t be OP and will still be useful, just for different characters and different situations.
We have a 40/60 split on opinion as of now. I don't think 'people want it' will hold water either.
63% (24/38) for the change, 37% (14/38) against it. That’s nearly a 2/3 majority. How can you say that ‘people want it’ won’t hold water?
But we can take away that the current sleep system is in the minority. I'd be in favor of a diminishing returns on healing items used too closely in time and less sleep heal.
Agree with the diminishing returns. At least if it's the same type of healing item. putting 10 bandages on the same cut won't help it heal faster, but bandaging, cleaning it and putting medicine on it will.
Also an autumn default start, with fresh milk and no evo progression. What's stopping a default autumn?
I'd actually like that, for the reasons you stated earlier. Basically, more of a challenge.
Another way would be that one can simply put in the start of the Apocalypse in world generatiion, that way we could have autumn, summer, spring and even winter starts with fresh milk and so on.