Would post this in drawing board, but it doesn’t allow polls and I’d like to know the popular opinion too.
Current regeneration makes sleep very important, but in a rather bad way: you will want to knock yourself out with drugs just to sleep. For example, get wasted on vodka on ambien.
This slows the game down, but only till the next sleep. When you finally fall asleep, your wounds mend really fast - from almost-dead to full health in 12 hours of sleep.
It also doesn’t make sense that your wounds only heal when you sleep, but sense is no big deal.
One of the answers would be to allow some of the regen to happen without sleep.
Possibly with some extra limitations, but those would have to make sense (no tedious bullshit like having to manually activate wound cleaning action every x hours).
Possible requirements for the regen to be fast could include:
[ul][li]Adding/dedicating one vitamin to regeneration, then having that vitamin drop fast, but have no negative effects (other than slow sleepless regen) when not availaible[/li]
[li]Repurposing the global “healthy” value to change much faster (week for full swing from horrible to perfect) and affect mostly just regen[/li]
[li]Adding some sort of “well fed” effect to add what would basically be food regen[/li]
[li]Having traits. There is a “regeneration” mutation, but at the moment it is pitiful. Limiting the passive regen to those with “fast healing” or better could be interesting.[/li][/ul]
Horrible ideas that will not happen:
[ul][li]Adding regeneration, but making it so slow that it is there only for flavor. If it is to be there, it needs to have a gameplay role.[/li]
[li]Tedious but cheap bullshit requirements like washing wounds. Unless someone adds a “do chores” button that will handle it automatically. But unless you want to be the one to add it, assume no one will and do not suggest adding it.[/li]
[li]Making sleep regen so slow that downtime goes from a single day to a whole week, like it is with broken limbs (which are a horribly implemented mechanic)[/li]
[li]Making regen so fast that you only need an hour to heal from near death. HP is already stupidly binary (alive/dead), despite the game balance trying to be based on the notion of having some actual downtime.[/li][/ul]
But then, it may be just that DDA needs that downtime.