[quote=“Neonwarrior, post:59, topic:12896”]You gotta be kidding. “It makes sense that if you are not bleeding out and your wounds are clean they will most likely heal on their own.” As someone who is studying to become a nurse, I can tell you that regenerating health in the way that the OP suggests is ridiculous. It is true that the body heals on its own, yes, but this is something the body does ONLY while in resting state (anabolic state). When you’re running around killing zombies, your body does not partake in healing as the energy is instead used for fighting and moving. The body’s hormones also change during resting state versus active state (growth hormone spikes during sleep). If regeneration is to happen during combat, it HAS to be due to a mutation, trait, or cyborg module.
I get this is a video game and video games aren’t always realistic. But even from a gameplay perspective, I disagree with regenerating health. There are plenty of in-game medicines that will do it for you, and it already is extremely easy to get your health back after one or two nights of sleep.
That is why I instead want a new system that adds long-term wounds that require medicine. If regeneration is added anyway, I hope that more wound debuffs are added that limit the total amount of regeneration that can happen if there are pre-existing wounds on a certain area of the body. Even then I would rather these wounds would have to be dealt with using medical knowledge and supplies, but at the very least there needs to be more injuries that can occur to give a bit more depth to gameplay.[/quote]
So you are saying that there is zero tissue regen when not asleep? Okay i ll have to take you word for this as you seem to have more knowledge in the field.
It however sounds realy odd.
I always did asume that it would just slow down considerably.