This game has been eating way too much of my time over the past couple of weeks. It’s a fantastic achievement and thanks a lot to the developers. Just want to throw in my two cents about some of the gameplay mechanics that are a bit unbalanced/overpowered in the player’s favor, in my opinion. Don’t take it the wrong way, it’s intended to be constructive criticism.
It depends on your philosophy for the game. It seems to me that survival games should be a struggle to survive primarily. Once it becomes routine to survive it becomes more of a building/sim game. I am getting that impression now from CDDA about 60 days in. Of course, some prefer this playstyle and that’s perfectly legitimate - if that’s the kind of game the devs are going for it’s fine. Just for my own point of view, I find CDDA is much easier and inspires less of a sense of fear or danger than, say, Rogue Survivor or Neo Scavenger - these are nowhere near as complex or polished as this game, but do a better job, for me, of making you feel you’re struggling to survive against the odds.
So, in no particular order, here are some of the culprits that I think throw the balance in favor of the player too much. Bear in mind that this is just from my own preferences and that some people may be fine with these.
Fighting off a horde of undead monsters who feel no pain, some of them ‘tank sized’, and including while being surrounded, grabbed etc., with your bare hands, or any melee weapon, should not be a thing, at any skill level. I would prefer melee be an ammunition saving mechanism against only the weakest enemies, and then require significant skill. There should be many enemies in the game that are suicidal to melee.
Similarly, dodging every attack while surrounded and being assaulted from all sides like you’re Neo is too easy to achieve.
Ranged - Too easy to get very low dispersion with all the mods and accuracy enhancements. Too easy to get infinite ammo weapons and these are too strong - bows, pneumatic etc.
CBMS - Major offender. Effects very overpowered and far-future sci-fi (time dilation?), turns you into superman. No drawbacks. Unlimited slots/power (I know the slots issue is being worked on but really, giving the player a chance to upgrade themselves indefinitely seems a bit bizarre to implement in the first place). Power far too easy to maintain. Spamable. Not that hard to find.
Nightvision - Extremely overpowered. For a survival game night is a great chance to make it feel like a real post-civilization situation. It’s very dark, without any lights… Getting into a safe place at night or making sure you have reliable light sources should be a goal. Instead ‘natural’ night vision trait (who has this irl, by the way?) lets you see miraculously rather well, better than the zombies, making raiding at night safer. Even without the trait, you can see too far in complete darkness.
Armor - Particularly power armor, as in almost all other games ever, makes every danger moot. A lot of other armors too are too strong though - survivor armors, cobbled together with a needle and a few patches, are much better than military grade. Also armor values in general allow you to ignore a lot of zombies. Wearing body armor does not turn you into a tank.
Stats through skills - I know this is a mod, so can’t blame the devs for this, but I know a lot of people use it. Outrageously overpowered and nonsensical.
Vehicles - too much gas, too many installable mod cons, too easy to maintain (try to keep a tank’s composite armor in perfect condition over years while driving through houses using nothing but a welder, and no spare materials) no incentive for static base.
Well these are a few of the ones I’ve experienced so far. Too new to have played around with mutagens, but it seems these have the potential to kick your character even further ahead of the difficulty curve.
Again, please take this as just feedback on what would make the game more fun, from my perspective, and not a rant. If I didn’t love the game I wouldn’t bother. Thoughts? Thanks!