At current moment many players on this forum complain, that late-game content transforms their characters into demigods without meaningful choices. The root of this problem is “constant power for one-time effort with no ongoing cost” that is present in the game since original Cataclysm times. Mutations are the least offending mechanic - at least the most powerful mutations makes peaceful interactions with most NPC and (expected) factions impossible. Also they preclude you from using most of “human” equipment. CBMs, while having many of mutations bonuses have no such downsides. Therefore, to balance CBM’s role in creation of demigods, such downside must be added.
1. Essence of CBMs.
Judging from current lore and in-game implementation, CBMs are complexes of intracellular machines, that infuse target tissues of subject organism and allow it to perform additional functions (generate EM pulses, detect infrared radiation etc). What is downside of such cybernetic design? - Adding new functions to the same set of actors reduces redundancy of said group of actors, and through it - reduces reliability and durability of the system.
2. In-game representation.
In game reliability and durability of character’s body is represented through amount of HP of said body. So installing of CBMs (except, maybe, power storages) should reduce that HP. There can be two approaches to such representation:
- Integral influence: this approach presuppose that even if functional outlets of certain CBMs are localised, CBMs itself modify the whole body to support their systems and so each implanted CBM should reduce Max HP of all bodyparts by the same amount.
- Part-by-part infuence: this approach presuppose that many CBMs are entirely localised in certain bodyparts (like finger-mounted lasers or flamethrowers) and therefore such CBMs must reduce only respective bodyparts’ HP.
Such approach will accomplish several things:
- CBMs, being bodily modification, will depend on modified body: stronger or larger bodies would be capable to accept more CBMs before crumbling due to functional overload.
- It would allow some players to play to the archetype of squishy wizard with lots of mildly reality-warping powers (no, really, lightning does not work this way IRL) but abysmal health =)
- It would make players contemplate on pros and cons of intalling each CBMs: does this CBM worth those HPs for your playstyle? Would you really use it if you already have some other CBM for similar situations? Should you, for example, simply use normal flashlight unstead of implanting one in your cranium?