So, while idly filling my meatsuit with every type of available cyberware and seeing how the numbers added up, it occurred to me that it didn’t make much sense for a character with, say, Head Alloy Plating to be unable to install an Alarm system in their brain. Many of the implants have their own specific region which wouldn’t necessarily interfere with anything else happening, even if they all took place in the torso - Heart, Intestines, Stomach, Lungs and armour plating on the exterior. At the same time, when you’re outright replacing skin with solid metal, it doesn’t make much sense for Head Plating and Facial Mods to coexist.
As such, rather than “Head, Torso, Legs” and so on, instead I would suggest the categories be revised into discreet “types” rather than “locations”:
Power System: 2 slots. - Largescale effects that involve direct, specialised connections to the player’s power supply.
Battery System CBM
Internal Furnace CBM
Internal Microreactor CBM/Advanced Microreactor CBM/Microreactor Upgrade CBM/Plutonium Filter CBM
Chain Lightning CBM
Artificial Night Generator CBM
Probability Travel CBM
Power Armor Interface CBM / Power Armor Mk. II Interface CBM
Sonic Resonator CBM
Shockwave Generator CBM
Teleportation Unit CBM
Optical: 2 slots. - Eyes. There’s a strict limit to how much visual processing gear you can fit in there before you seriously start distorting vision.
Diamond Cornea CBM
Protective Lenses CBM
Infrared Vision CBM
Nictating Membrane CBM
Implanted Night Vision CBM
Scent Vision CBM
Anti-Glare Compensators CBM
Telescopic Eyes CBM
Neural: 2 slots. - Dealing with nerves or brain tissue. Neurologically, the groundwork for something like bypassing reflexes or changing how your hand-eye coordination works without making you go into an epileptic fit every time you sneeze is pretty extensive, so even though your nerves occupy a large space in the body you wouldn’t be able to overlap them easily.
Wired Reflexes CBM
Synaptic Accelerator CBM
Cerebral Booster CBM
Close Quarters Battle CBM
Sensory Dulling CBM
Enhanced Memory Banks CBM
Targeting System CBM
Time Dilation CBM
Uncanny Dodge CBM
Aural: 1 slot. - Related to hearing. Only so much you can fit in there.
Enhanced Hearing CBM
Terranian Sonar CBM
Alarm System CBM
Skin: 4 slots. - Dealing with the largest organ in the body.
Arms Alloy Plating CBM
Head Alloy Plating CBM
Legs Alloy Plating CBM
Torso Alloy Plating CBM
Subdermal Carbon Filament CBM
Cloaking System CBM
Active Defense System CBM
Unified Power System CBM
Facial Distortion CBM
Flashbang Generator CBM
Cranial Flashlight CBM
Thermal Dissipation CBM
Dielectric Capacitance System CBM
Offensive Defense System CBM
Olfactory Mask CBM
Solar Panels CBM
Circulatory: 3 slots. - Dealing with the pulmonary and cardiovascular systems. Too much going on here could interfere with oxygenation of the blood, hence the interrelationship.
Internal Climate Control CBM
Blood Analysis CBM
Blood Filter CBM
Integrated Dosimeter CBM
Adrenaline Pump CBM
Repair Nanobots CBM
Recycler Unit CBM
Radiation Scrubber System CBM
Leukocyte Breeder System CBM
Membrane Oxygenator CBM
Metabolic Interchange CBM
Air Filtration System CBM
Manual Utility: 3 slots - Manual - Of the hands. This might be 4 slots, but generally your hands are finely tuned precision instruments that don’t enjoy the competition.
Fusion Blaster Arm CBM
Bionic Claws CBM
Monomolecular Blade CBM
Fingerhack CBM
Aero-Evaporator CBM
Heat Drain CBM
Finger-Mounted Laser CBM
Mini-Flamethrower CBM
Fingerpick CBM
Electromagnetic Unit CBM
Railgun CBM
Fingertip Razors CBM
Directional EMP CBM
Electroshock Unit CBM
Integrated Toolset CBM
Water Extraction Unit CBM
Digestive: 1 slot. - Dealing with the intestinal tract.
Expanded Digestive System CBM
Ethanol Burner CBM
Internal Storage CBM
Musculature: 1 slot. - Dealing with muscles and the skeleton, because the two are intrinsically linked. Hydraulic muscles would snap your limbs in two without significant skeletal reinforcement to permit it to function. Any theoretical bone reinforcement CBM protecting against destroyed limbs would be here.
Hydraulic Muscles CBM
Joint Torsion Ratchet CBM
Muscle Augmentation CBM
Incidental - These either do not overlap with anything else, or require trivial amounts of space.
Power Storage CBM - Presumably the first of these spreads throughout your body, producing a distribution web of circuitry into which every future implant taps into, and individual cells just add miniature storage nodes that build up around the network.
Power Storage CBM Mk. II
Internal Chronometer CBM
Weather Reader CBM
Remote Controller CBM
Trait: Extropian: Your willingness to sacrifice unnecessary meat means you have twice as many slots available for bionic modules in each category, but makes removal of unwanted bionics twice as difficult. -2 points. Also a Medical Threshold mutation.
Flaw: Rejective Tissue: You are mildly allergic to the materials used in CBMs. Your space in each category is halved, rounding up. +2 points.
Flaw: Atypical Physiology: Your body is just slightly different to an average person. While this doesn’t really affect your day to day life, it does prevent you from installing all but the most basic of bionic components due to complications. +3 points.
Categorisation is, of course, open to discussion.
This hopefully would:
Simplify the existing system immensely - 1 CBM, 1 slot - Intuitive, easy to remember, easy to plan around, no maths.
Improve verisimilitude - There is a reason you cannot have augmented muscles and hydraulic muscles, not so much that you cannot have an expanded digestive tract and hydraulic muscles.
Continue to enforce the choice and variety of loadout that is promised by limited space bionics in a sensible manner.
Slot in quite easily without much change to the existing code - The system already accounts for various different “types”, and capacities thereof, so this would be largely be a renaming of existing assets and reassignment of slots for CBMs.
To expand beyond this, potentially some CBMs might be interrelated and enhanced versions (with upgrades to said versions) being available for higher skill levels, such as an integrated Blood Analysis/Filtration system that only takes up a single space, or Dosimeter/Scrubber, to change the dynamics of the system as the player grows and develops their skills.
Thoughts?