I’ve been toying with the chemical thrower lately for dealing with fungal beds. It kind of works, but it’s hard to justify doing it instead of just waiting for the rain to stop and burning things at the moment, because of time, cost and various problems.
The big thing is that while reload times are better than they used to be, they’re still pretty bad. It takes my guy 7 minutes to fill the thrower with launchers 4, about 7500 moves. At launchers 0 you’re looking at a whopping 10280 moves to basically pour a liquid into a hole. Honestly, it probably should take the same amount of time to reload a chemical thrower regardless of how good you are with a grenade launcher - it’s really just filling a fuel tank, what’s to learn?
As a (semi cheesy) workaround, you can (U)nload the 2l tank of fungicide into the thrower to cut it down to almost instant, which is good because otherwise I’m giving the shrooms 7 minutes to spread while I swap out tanks, which is just plain frustrating.
Another issue is the amount of gas you can make. The 1000 units of fungicide the thrower holds is only good for 20 shots, or about a third of a fungal bed tile. It used to be a laughable 10 shots, but I think it could still use some improvement. That’s 500 fungicide, 100 sulfur, and about an hour and a half to cook up. provided you’re finding fungicide rather than crafting it, which will add another time sink on top. That’s for one tank, you need about three of those for one fungal bed.
If it’s a fungal flower blossom thing, you’d better bring four or five because that crap spreads fast, and the fungal haze field seems to fight your fungicide cloud.
Another minor thing I noticed while trying some things in my test world is that there’s no container set for sprayable fungicide, so you can’t wish it up in a usable form, you have to craft it or you wind up with a puddle.