I would appreciate some tips on how to deal with the Fungus.
I managed to survive 72 days in my world so far (90 days / season) and everytime I had to move was because the fungus spread right up to the doorstep. I exterminated the nearest bloom but they still keep spreading like crazy. I thought if I destroy the spire they would stop multiplying?
I spent the last 20 days building me a nice little home near the woods and sure enough right as i finish it, the fungaloids show up and I canât figure out where they are coming fromâŚ
Find the source and burn the everloving shit out of it as early as you possibly can. Itâll take some scouting to find it though. Even then, mop-up will involve very thorough application of fire. owo
I should find that mod I made that removes fungi and blobsâŚ
By source you mean something other than the fungal spire? Because I definitely took that sukka out.
I canât make out the direction where they are originating from. Seems like they just popped up and started expanding in random spots, because the new spread comes from the opposite side.
If there isnât another source nearby, then itâs simply the remain fungal beds producing more spores, more spores producing more fungal beds AND more fungaloids, and more fungaloids producing more spores. Thatâs why itâs important to wipe them out early, they can grow out of control easily.
The problem I think is that âkill leader, minions start despawningâ likely is counter-acted by the fungal replication. Have I mentioned I hate the little bastards?
There should be a LEADER and LEADER_ALIVE flag for them, that keeps track of what spire they belong to and once they are set to false by means of flammable auxiliaries they should just die off⌠is that codable?
Youâve built your home in a bad neighborhood. Itâs important that such spawn locations are outside the Reality Bubble when you start building your home. But I bet you could get a lot of destruction done with 20+ manhacksâŚ
Wouldnât they simply just assimilate into a nearby Spire, thus increasing the âstrengthâ of that spire. Meaning if you were to kill a load of Spires and not kill everything around it, youâd eventually run into a Spire that had so many Fungal Kids around it that itâd be impossible to even burn it all.
If I understand the Fungus correctly, that should be how they function, sort of like a hive mind, once disconnected from a local hive node theyâd simply seek out a new one to reconnect to the greater network.
[quote=âSeigeLion, post:12, topic:9906â]Wouldnât they simply just assimilate into a nearby Spire, thus increasing the âstrengthâ of that spire. Meaning if you were to kill a load of Spires and not kill everything around it, youâd eventually run into a Spire that had so many Fungal Kids around it that itâd be impossible to even burn it all.
If I understand the Fungus correctly, that should be how they function, sort of like a hive mind, once disconnected from a local hive node theyâd simply seek out a new one to reconnect to the greater network.[/quote]
But then whatâs the point of being connected to a spire when their behaviour is not affected by the connection anyways, i.e. replicating with or without it?
Thing is that Iâm fairly certain that spires, giant blossoms, etc function in the same way as other âqueenâ enemies, so they do in theory serve as the focal point for the fungus, in gameplay terms as well as how it should work in-universe. Itâs just that they can replicate even without an existing âqueenâ entity in the area, counteracting the normal behavior where killing the leader ensures their eventual extinction.
However, given the spire and related fungal bosses give off a ton of spores, it does mean that they spread slower without the extra production the spire puts out, but they can still grow faster than whatever effects despawn leaderless creatures (like giant ants without a queen ant, for example).
The same thing can happen with blobs. Even if you venture into a slime pit and kill the brain blob, the blobs will keep dividing anyway.
At least theyâre not like bees where even if you kill the Queen and exterminate as many as you can, leaving a single one alive will cause it to become a Queen itself and create a new hive.
I canât see the replication rate slow down without the spire tbh but maybe thats just my developing fungophobia talking.
Managed to craft a flamethrower and raided the local Pharmacy for antifungal drugs. Letâs see how this plays out⌠the armoured uber-flatbed is on standby.
btw: Would a moat stop the spores from fungifying my shelter or is that too easy to actually work?