Temporarily offsets a portion of your ugliness, or similar function. Applying more while first makeup is still active gives a negative instead, nobody wants to look that whored up or at least doesn’t stack bonuses.
I honestly can’t figure out if this is better off as a joke suggestion or not. Because of all the mutations that can result in being utterly monstrous, it would actually be useful. My poor tree-man would be happy to hide his deliciously celery complexion.
Yeah, I had a feeling that rebuttal was coming. Doesn’t make it any less true though; NPC’s are a weird, confusing lot as of now. Getting there though.
I say what I do out of the understanding that priorities come first. My suggestion isn’t going anywhere in the meantime, so I see no harm in voicing it should I forget it later. I wouldn’t want the cosmetic kit added until well after NPC’s are smoothed.
In the same vein as the cosmetic stuff; a shaving kit. Like the cosmetics, not necessarily useful, but appearance-modifying items like this might also provide a morale bonus, since it gives you a chance to feel more like a ‘normal person’ and less like a wilderness-dwelling savage.
Speaking of a tool box… why not? One slightly bulky/heavy item that acts like all the tools, saving inventory letters.
Chewing gum; not especially nutritious, but kinda fun. When eaten, produces ABC Gum, which is neither nutritious nor fun to eat… but might replace superglue in a few crafting recipes.
A pocket calculator. Not especially useful, but a handy source of electronic crafting components, especially that mini-solar-cell.
Yarn. For tailoring with wool.
Notepads and Pens/Pencils. Firestarters, maybe, but also potentially useful for writing notes. Possibly used in mapmaking, and writing Notes on the map; it’d be cool if you could find the map and Notes from a previous survivor. Or maybe a random treasure map on a corpse, leading off into the distance with only cryptic Notes to hint at what’s there…
In the same vein as the cosmetic stuff; a shaving kit. Like the cosmetics, not necessarily useful, but appearance-modifying items like this might also provide a morale bonus, since it gives you a chance to feel more like a ‘normal person’ and less like a wilderness-dwelling savage.[/quote]
Yeah, I suppose. /has a massive beard IRL, but shaves off the cheeks & moustache daily
[quote=“Endovior, post:106, topic:1177”]Speaking of a tool box… why not? One slightly bulky/heavy item that acts like all the tools, saving inventory letters.
Chewing gum; not especially nutritious, but kinda fun. When eaten, produces ABC Gum, which is neither nutritious nor fun to eat… but might replace superglue in a few crafting recipes.[/quote]
Tool box is an idea. As for the gum, I take it you’re not familiar with Final Fight. Third boss Edi.E (sic) spat out his gum at the start of the fight…and you could eat it for a full health refill. (Given that Edi.E was a corrupt cop, with nightstick and gun, it wasn’t a huge help.)
[quote=“Endovior, post:106, topic:1177”]A pocket calculator. Not especially useful, but a handy source of electronic crafting components, especially that mini-solar-cell.
Yarn. For tailoring with wool.[/quote]
Calculator could be interesting.
IIRC you can already modify woolen gear with existing needles. Maybe for crafting Wool socks/gloves/hats, etc?
I dunno about making the Map a tangible item or requiring resources to mark it. It could be nice to have records carry over, but I’d be annoyed at not being able to track where I’ve been because I ran out of paper. (Or got caught in Acid Rain, or misjudged a Molotov, etc).
Well, you can fix them that way, but I was actually thinking more along the lines of ‘what does this disassemble to’. Recently, I wound up acquired a largish stack of useless ruined sweaters off zombie corpses, and (not having any need for a dozen sweaters, and not being able to cut them into rags like the t shirts) had nothing to do with it but set it on fire. It’d be neat if you could use scissors or something to help unravel a sweater. It’s the kind of thing that takes somewhat longer than other disassembly tasks… but you probably have lots of time to kill anyways.
I’d like for something of this sort to be an actual container that you put tools into and use with the functions of any tool inside of it.
I like the gum idea.[/quote]
Once they sort out how to link inventory to containers, yeah, that could work. Gum-as-binder would be fine; I presume non-chewed gum could be chewed as part of the crafting process.