[quote=“AerialK7, post:13, topic:1771”][quote=“KA101, post:12, topic:1771”][quote=“DWC, post:10, topic:1771”]Traps, fire, moving vehicles. Plenty of room for mishaps by removing the y/n prompt and it replicates somebody silly enough to step in their campfire or jump out of a moving vehicle, since players would do this all the time without the prompt.
It’d definitely be worth a point or two to have the prompts if they were disabled by default.[/quote]
Currently, Cata’s a fairly decent roguelike by my standards: it doesn’t get all jagoff-y about letting the player do things they wouldn’t want to do, via interface mishaps. I’d hate to lose that, so this trait and especially this idea (having it be the default) worries me. 
Re silly/conditioning: player fatigue, distraction, etc can also apply. Not everyone has the ability to play Cata under idea conditions.[/quote]
Hey, you’re the one that SAID you wanted to eat that active mininuke![/quote]
Uh…my post was saying that sometimes people hit the wrong key, so they didn’t actually want to eat the nuke. 
Misfingering should not kill characters, and the “HA HA you hit one wrong button SO DIE AND LOSE ALL THE TIME YOU INVESTED” aspect of roguelikes is a failing, not a feature, IMO.