You do realize that a lot of this “moah options” stuff is just accessible via the mod files right? the .json text files.
Making large parts of the game be editable from inside the game would be a bit of a nightmare. (creating a good UI for that … brrr, not fun, loads of work, introduces more bugs, if you add a new clothing option somewhere in the game? Now you have to edit the code, the json files, the ingame editor for the json files, the json documentation, the ingame editor documentation (and if a dev forgets one, it creates problems down the line)). And, developer time is limited. Every hour that goes into debugging an options screen made for people who cannot edit text files, is one hour not spend on other stuff. () (*). It also creates a larger barrier of entry for developers. (I see some irony here). Your inclusionism is a LOT of work. If you can convince a dev to work on it fine. But I hear that there is a connection between herding devs and herding cats.
An external editor specific for cataclysm could work. (like: http://en.cataclysmdda.com/pages/16/display the catamodder). But it needs to be updated between versions (like 0.9 etc). And will not work for the experimental builds.
And even if we put all the different values tweakable in options files some balance issues will not be fixed. As there are some game mechanics that are currently broken. (iirc, currently the headshots by turrets who can almost ignore armor, Z’s not doing damage if you walk around with enough clothing and skill). This makes certain situations result in instant failure (the turrets (*), and others simply a cakewalk. (Running into town fully clothed and skilled, and you have no problems).
Regarding the solar nerf, I was actually working on a system to change parts of it around. Now you could find nerfed solar panels (but more, as we undid part of the nerf). And could find a recipe for upgraded solar panels. And if you are very lucky even find super solar panels. So for three tiers of solars. This way we create a tiered system, some goals, reward exploring, etc. You can still edit the .json files and undo the solar nerf. (pretty easily actually). Or you could use the cheat menu to give yourself the super solars.
Excuse me?
You ain’t acting so nice yourself. (single quote, you also call others jerks, snarky, angry etc). I understand that you are a bit angry yourself. But please stop the personal attacks. People are trying to help and understand you.
End users treated as plebeians? I’m sorry but you are getting the wrong impression here. People are working pretty hard to try and find bugs, add more moddability, etc. Almost all the bugs reported here on the forums are quickly made into issues on the issuetracker and fixed, the irc channel is a very helpful place for new players, and modders, etc. And even more fun. The end users ARE people who can balance their own game. Either by editing the json files, making bug reports, making issues on github, adding code on github, or the very technical, just making their own game from the code. It just requires a bit of work.
And please realize you are now telling others how to play the game. “this is OP and should not be in the game” is just as much as telling others how to play the game as “if you don’t like it don’t use it”.
There is even a way you can help the game, apart from complaining. Even if you think the game is perfect and should not be changed, there is still a lot of work that can be done on the wiki. http://www.wiki.cataclysmdda.com/index.php?title=Main_Page (And yeah, im beating a dead horse here, nobody wants to edit the wiki).
Let me end this rant with this, you say you cannot change the options. I say you can, using the .json files. Now go ahead and try that. If you would like so, please make some documentation (for the wiki) about how to edit the .json files. And if you then find any bugs (im sure there are). We can fix them, and if you do not find any bugs. We have a nice guide how to edit the .json files, on the wiki. So other players have an easier time editing the game to their liking. (I’m asking you to make the path so to speak, not to walk the path somebody else already made).
*: the ‘roguelike’ advice is, to just not approach turrets, and always be very careful around doors in labs (where turrets spawn not in the open). I disagree with that notion. There is no reason you should get instakilled by opening a door, and I consider it a bit of a bug.
**: totally unrelated, but there was a guy who was angry at the developers of dominions 4 because they didn’t include an ingame text editor, and he had to download/find a text editor himself and he didn’t want to. Apparently it was the obligation of the devs to provide text editors if they provided moddability via text files.
***: Funny fact, the JSON_FLAGS.md documentation is already a bit outdated as it doesn’t even contain all flags. Adding more code to document and maintain will only make it worse.
Ps: I’m not true dev of cata, I only provide some code, issues and rants. I am however an opinionated dickhead, who can be active here on the forums.