It’s easy to walk into traps because there is currently no penalty for doing so. If walking into traps triggered the trap, people wouldn’t do it. Maybe you, specifically, wouldn’t be good enough to deal with it, but that’s no reason to give better players free points. Furthermore, offering advantages to players who are willing to make the game more annoying is still a fundamentally bad idea. Traits should interesting, not annoying, even if they have bad effects.
Unreal World, another roguelike with player made traps, has no confirmation for stepping onto your own trap pits, and may kill or cripple you for doing so. That doesn’t prevent successful players from making extensive use of traps, but it surely makes it more annoying to do so.
[quote=“MassiveEffectz, post:22, topic:1771”]One sentence to describe the awesomeness.
Would you like to drink that carboy of bleach (Y/N)
= Profit ???[/quote]
There’s no confirmation before drinking bleach.