Coercing them into “consenting”
That seems like an unnecessary way to phrase that. The end game plan for NPC’s is for them to be companions and the like, correct? The player character takes mutagens willingly, as they can be very useful. Why would NPC’s not hypothetically do the same? It makes perfect sense not to be able to force them, but I don’t see why talking them into it is a moral problem. Late-game they would be much more useful companions if they could have mutations. Or at least have NPC’s have a random chance of already being mutated in some way.
So, that’s my suggestion. A chance that NPC’s can already have mutations when they spawn.[/quote]
Mutant NPCs have been planned for some time, and I’m hardly averse to that.
You wanna extol the virtues of (looks at your avatar) feline mutagen and have used it on yourself with positive effects, great, that might convince some NPCs to knock back a dose or two. Others, not so much: Valpo the Other-PC has every right to refuse and have that respected. Of itself, though, no harm in asking where it’s not already been answered.