Post first mentioned in the Needful things forum, so I’ll quote my post…
[quote=“Random_dragon, post:2790, topic:5570”]So, here’s an idea that might warrant its own thread, maybe.
Adding random changes of static NPCs spawning in various additional locations. Like regular hunters in cabins, small chances of mundane survivors in houses, things like that.
The key here being the idea of less than 100% odds of placing an NPC, so you get some unpredictability with static NPCs, but without having the insanity that dynamic NPCs tends to cause.[/quote]
…along with relevent discussion that ensued after that.
[quote=“Malkeus, post:2791, topic:5570”]It would be an interesting thing to have hordes break into a house and surprise an NPC survivor, it would be a nice distraction or a horribly timed event depending on your cirumstances. Making a seperate setting to control how often they spawn would let us simulate a zero-day scenario where a bunch of people are still around being murdered by the zombie hordes, or we could go the other route with NPC’s living innawoods since the cataclysm and occasional survivors who managed to make it in town. All in all, good things imo.
However it gets done, it should scale down over time so you find fewer and fewer survivors as time goes on, or maybe they could start appearing rarely in groups to simulate people who banded together to survive.[/quote]
(no idea if that was directed at me or Malkeus)
[quote=“Chezzo, post:2794, topic:5570”]Please please post what you come up with somewhere. I am really interested in manipulating npcs with lua for a mod.
You know once I get the tileset done. And the iso set. And the sounds. Bah![/quote]
So. As I stated, the way to make a pseudo-dynamic static spawn would entail a low percentage, but LUA scripting would be an alternative, as Malkeus suggested.
Either way, I would firmly be in favor of it staying in line with static mode’s behavior of spawning NPCs at the start, so we don’t have the issue of ninja looting due to the little vermin teleporting into a secured base.