[quote=“Logrin, post:1771, topic:5570”]I’d love a more involved healing/injury system where first-aid kits are activated/disassembled to reveal exactly what’s in them. That way every injury would need different stuff to fix (Like using tweezers to pull a bullet out of your arm, needle/thread to stitch up a cut, etc)
Bandages should only stop bleeding/reduce the chance of a normal cut getting infected
Sleeping healing could be dialed back
Certain wounds (like gunshots) should be especially grievous, reducing max health of a limb until properly treated[/quote]
That’s basically how project zomboid has it. Works alright but you run into situations where you’re shit out of luck unless you get lucky with RNG.