I just had to have a wheel bearing in my car replaced. I took home the part that was replaced and spent 3 minutes to salvage 20 ball bearings and wash them.
I feel like at some point in the deconstruction of a vehicle, you should salvage a reasonable number of ball bearings per tire, and REQUIRE those ball bearings to put it back on… or maybe just an extra part that you have to have installed before you can install tires. deconstruct this extra part for ball bearings and you have somewhat easy access to damaging slingshot ammo
Adding an extra step to (un)installing wheels is a bad idea - they’re annoying enough already with that requirement for a jack.
Disassembling wheels for bearing could work, though.
[quote=“Coolthulhu, post:1742, topic:5570”]Adding an extra step to (un)installing wheels is a bad idea - they’re annoying enough already with that requirement for a jack.
Disassembling wheels for bearing could work, though.[/quote]
If we’re talking about disassembling wheels, then there would be rubber chunks, chunks of steel, wire, etc. anything else?
different tires are different too. Bike tire air tube+attached stem+rubber outside+spokes &metal rim. Street tires for cars-tread rubber, steel cables inside the rubber, metal rim, stem, etc and if your putting it together some way to seat the tire on the rim and then air it.
there are other ways to do it. small explosions around the tire have been known to inflate and seat the tire long enough to inflate it. All kinds of do it yourself home solutions have been found. (youtube it sometime)
what about different metal types like brass, tin, copper, etc, instead of just scrap, chunk, lump and actually having to melt the different chunks of metal into ingots before being able to use(for appropriate recipes anyway. you wouldn’t need to do this to slap a makeshift field point on an arrow for example)?
And this extra complexity would benefit the game how?
We don’t have a crafting tree system a la Factorio, here we have to go through the every single stage of crafting manually. This means that crafting chains should be as short as possible, not to bore everyone with having to constantly pick recipes.
i am not saying these things should be implemented in this way. They were listing parts of a tire so I “helped” Having to build all these things DF style is not really the goal of CDDA…necessarily. I was given the impression this was more for deconstruction anyways. For player built tires the build should probably go a different route. Perhaps “early” game player build able wheels should actually be more like wagon wheels, and some later versions be modeled more like rover type wheels with bowed sheet metal type spokes that go out to overlapping pieces of metal that act like a wheel with built in shocks. <-crap idea not really relevant to anything (this is the color I shall use in the future when I post things like this)
In a post apoc world its just more realistic to scavenge for tires than to build your own for most anything you plan to do. Best a survivor could likely do without finding and figuring out how to operate a tire factory, would be to construct some sort of special heated rig to melt rubber and then spin it using the motor from a washing machine or something while it cooled to keep it in the appropriate tire shape. The washing machine would need to have the clothes bin replace by a donut shaped metal ring with a flat outside. This would result in a Very low quality “tire” (probably firestone equivalent or maybe even worse) that I have no idea how you would seat or do anything productive with, especially air up. Bolt it on or something maybe? Or maybe make specialized rim with a larger lip around the outside of the rim than a normal rim would have
In any case it is just impractical to make tires in the apocalypse when there are so many factory made ones that are better than anything one could make laying around waiting for a working car to use them. Therefore any tire crafting recipes would just be for people wanting to make a post apoc death machine from nothing but scrap material just to say they did, and would not affect actual gameplay in any REAL way.
[quote=“Coolthulhu, post:1749, topic:5570”]And this extra complexity would benefit the game how?
We don’t have a crafting tree system a la Factorio, here we have to go through the every single stage of crafting manually. This means that crafting chains should be as short as possible, not to bore everyone with having to constantly pick recipes.[/quote]
Well, different metals could have different stats when used as armor or weapons for example. a steel sword would be more effective than an aluminum one and might require a higher fab skill to craft with effectively. rather than 'A forged sword is a forged sword is a forged sword
[quote=“Litppunk, post:1750, topic:5570”]i am not saying these things should be implemented in this way. They were listing parts of a tire so I “helped” Having to build all these things DF style is not really the goal of CDDA…necessarily. I was given the impression this was more for deconstruction anyways. For player built tires the build should probably go a different route. Perhaps “early” game player build able wheels should actually be more like wagon wheels, and some later versions be modeled more like rover type wheels with bowed sheet metal type spokes that go out to overlapping pieces of metal that act like a wheel with built in shocks. <-crap idea not really relevant to anything (this is the color I shall use in the future when I post things like this)
In a post apoc world its just more realistic to scavenge for tires than to build your own for most anything you plan to do. Best a survivor could likely do without finding and figuring out how to operate a tire factory, would be to construct some sort of special heated rig to melt rubber and then spin it using the motor from a washing machine or something while it cooled to keep it in the appropriate tire shape. The washing machine would need to have the clothes bin replace by a donut shaped metal ring with a flat outside. This would result in a Very low quality “tire” (probably firestone equivalent or maybe even worse) that I have no idea how you would seat or do anything productive with, especially air up. Bolt it on or something maybe? Or maybe make specialized rim with a larger lip around the outside of the rim than a normal rim would have
In any case it is just impractical to make tires in the apocalypse when there are so many factory made ones that are better than anything one could make laying around waiting for a working car to use them. Therefore any tire crafting recipes would just be for people wanting to make a post apoc death machine from nothing but scrap material just to say they did, and would not affect actual gameplay in any REAL way.[/quote]
I wasn’t really saying that tires should be craftable either, Just that they ARE a significant source of materials in SHTF. rubber to match pitch, seal holes or cracks, make noxious smoke, etc. all the misc wire or spokes, etc. bearings, hubcaps to make noise traps with,blah blah blah…the best a survivor would likely ever need to craft is already in the game as a banded wooden wheel.
so I just noticed that my crap comments are red. Why is brown not brown. I want shitty ideas to be able to post in brown. Why can’t I do this?
Also. Quick drop action. Drop a bag with the appropriate size/weight of items. Perhaps an item organization mode that lets you set this up before hand? It really sucks being weighed down with lots of crap you can’t dump when you get in a fight. It should be possible to shrug off your backpack quickly beat up the offending mob and then put it back on. being stuck between individually dumping items while you get attacked and attacking while so encumbered you can’t attack is stupid and unrealistic. Would LOVE to see this resolved somehow.
[quote=“Litppunk, post:1755, topic:5570”]so I just noticed that my crap comments are red. Why is brown not brown. I want shitty ideas to be able to post in brown. Why can’t I do this?
Also. Quick drop action. Drop a bag with the appropriate size/weight of items. Perhaps an item organization mode that lets you set this up before hand? It really sucks being weighed down with lots of crap you can’t dump when you get in a fight. It should be possible to shrug off your backpack quickly beat up the offending mob and then put it back on. being stuck between individually dumping items while you get attacked and attacking while so encumbered you can’t attack is stupid and unrealistic. Would LOVE to see this resolved somehow.[/quote]
I figured. Always worth re-mentioning though since I just got almost killed by a zombie dog that I should have been able to kill. Only won because I dumped everything piece by piece mid battle and then used sling instead of makeshift crowbar. O.o And then zombear showed up and clawed face off before I could finish dumping.
Apparently there’s a way to drop multiple items at once if you drop a storage item before the others.
Not sure if you need to first drop the storage item and then the others or all at once.
oh cool I will have to check that out sometime definitely a good enough solution for now if thats true. Anyone know why brown is red though?This is brown