Option for the Bowhunter to start with a crossbow and bolts instead of a compound bow and arrows
Use bones to make darts.
Religious profs should start in a church.
It would be neat if you could set a permanent season in worldgen. Eternal winter is a genre staple it’d be fun to be able to reproduce.
Being able to set season lengths to ‘Random’ would be fun, too.
[quote=“CTMG, post:1724, topic:5570”]It would be neat if you could set a permanent season in worldgen. Eternal winter is a genre staple it’d be fun to be able to reproduce.
Being able to set season lengths to ‘Random’ would be fun, too.[/quote]
I just recently mentioned eternal winter in one of my threads, eternal darkness as well. you would always need fresh torches, or batteries for flashlights otherwise you never know what’s sneaking up on you… DUN DUN dun…
but didn’t seem to get much support, best of luck to ya. digging the random season lengths though
endless night would be an interesting mode ^.^ Prob not one I want to play ALL the time but it would be a fun scenario.
Some way to electrify a vehicle to do damage to unarmed attackers the same way the offensive defence CBM does (or whatever it’s called).
there would finally be a reason to stick 20 upgraded solar panels on your death-V if you could zap any Z’s who got too close
Oh I like that. Electric fense for cars. It would be easy to maintain too since electric fences don’t require much juice since they use amperage to shock not voltage…or is that backwards? (results may differ for stronger fences)
What about a zombie that emits some kind of light? radioactive, or maybe it’s on fire but the fire doesn’t damage the Z at all. in fact, the fire damages YOU if you get hit? Mainy though, Id just like to see a Z that makes it harder to be all sneaky McSneakerson in a big city at night. you have to stay out of this Z’s light otherwise every z in sight will see you
What if you were to make a zombie slave out of the glowing or flaming zombie and chain him to the middle of the room in your base? free lights 0_o
What about a zombie that emits some kind of light? radioactive, or maybe it's on fire but the fire doesn't damage the Z at all. in fact, the fire damages YOU if you get hit? Mainy though, Id just like to see a Z that makes it harder to be all sneaky McSneakerson in a big city at night. you have to stay out of this Z's light otherwise every z in sight will see youShockers.
I suggest making some option to set reality-bubble size. 60 tiles is not enough.
… I didn’t think shockers emitted light though? maybe it’s just been a long time since I’ve seen one at night
You can recompile the game with more and see how it works. It’s in mapdata.h, named SEEX and SEEY.
If it crashes or behaves oddly, it means changing it wouldn’t be a small change.
That would be a cool use of a shocker brute zombie slave.
that moment you accidentally click the wrong button and step next to zombie slave and it kills you
that moment when a zombie soldier steps onto your camp fire, you kill it and what I assume is a grenade cooks in the fire and blows up and kills you…
Building construction-mode like with vehicles.
Don’t know though how straining that would be for CPU.
I can’t imagine it would be. Cars should be harder they move and stuff. Building construction mode would be like building a stationary vehicle except…not. Right?
The current construction-menu is nice for some small fortifying, but to build a whole cabin into woods…
Mostly one wouldn’t have to haul all those (MANY!!!) nails, logs 2 x 4’s etc around when building walls.
Some sort of tanning recipe that doesn’t involve fat or modern ingredients. Could be relatively work-intensive, but not technology or skill intensive.
At the moment tanning is so expensive that it only makes sense when trying to make winter survivor gear.
Tanning leather is a pure waste of resources - even a total LMOE hermit playing in a world with city size 1 and spawn rate 0 would be better off just going to city and hunting for leather-clad zeds than tanning leather.
On Dirty Jobs the statement was made during a leather tanning episode that “every animal has enough fat to tan its own hide.” Tanning shouldn’t be hard because the ratio of fat retrieved to usable hide should be rather high. It’s easier to cut out fat than to prep hide I’d think.
Also, per http://en.wikipedia.org/wiki/Tanning#Vegetable_tanning oak bark is usable to tan hides.