[quote=“Obscure, post:139, topic:5570”]Maybe i’m missing it, but is there a sneak feature in the game? if not, I would like to see that!
I think it would work in 2 ways, trade speed for visibility, and reduce how easy the player is noticed even more when not moving, and also, it would activate a safety, where doing anything that could generate noise, like smashing a window or starting a car, would bring up a notice, and keep you from doing it accidentally. Kinda like the safety that stops you when a zombie is on the map works.[/quote]
^This would basically introduce completely new builds and playstyles and is something I thought would be added sooner, since in reality, stealth is the correct approach to zombie invasion (and not Musashi/Lancelot/Rambo style badassery)
Also, a more interesting nutrition system would be good. My character really shouldn’t be able to survive on nothing but cooked meat and water for 2+ years. Something like an satiety value and a nutrition value could work, so that cooked meat is filling but not terribly nutritious. While vegetable soup is both filling and nutritious etc. Lack of nutrition could, over time, lead to stat decreases and lower the disease resistance. This would also give some purpose to all the other hard-to-make foods which (other than for happiness) are useless. Though this might be pushing the “simple” requirement.
Also on the above note, add more diseases and more permanent damage to the body. Sleep should not equal regeneration of limbs and tissues. Let us lose an arm or two (or three) and fight on. Diseases like ricketts, yellow fever or even cancer (from smoking, radiation, mutagen etc.) could be interesting.
Add some flavor stuff, journals (with actual readable content not just recipes), newspapers, audio logs, video logs, and other such things can add greatly to the environment without taking too much work to add. You can have the community write and vote for these, thereby having the non-coders also participate directly in the creation of this game.
Have the ingame mp3 players actually play the type of music it says it is supposedly playing.
Second the railroads and other transportation systems. Aerial vehicles would be awesome (you could use them to move around in the over-world map acting as a sort of teleportation gimmick similar to the debug command). Also second the “move items other than furniture” I shouldn’t try to haul a 55 gallon barrel on my back when I can just roll it to the destination.
Make driving easier. 'Nuff said.
Separate skills and stats during creation so that the early game is not just grinding 3-4 skills (since libraries are death traps for early survivors) and make recipes harder to get and unobtainable without some sort of reference (beyond the basics I mean) this is already implemented for late game items somewhat (lab journals for example) but it should be extended to basically every recipe beyond the things a person could figure out on his own (i.e socks, pots, fishhooks etc.) and you shouldn’t be able to make certain things without said reference. Every character, regardless of intelligence, shouldn’t have eidetic memory.
That’s all for now, I can think of a few more though.