Needful things (simple additions to improve the game)

This has probably been suggested before but-- Ant, bee or a general insect equivalent to the zombie pheromones. You could make it out of ground up chitin, meat, chemicals maybe bee/wasp sting or ant eggs if you’re going to have variants per species.

As an added bonus for those who follow the mutation line, if you use it while you have the insect pheromones mutation, or maybe passed the insect threshold, the effect could be permanent.

Yeah, thats a good point. If you pass the insect threshold, there should really be a way to make something like Dog Food/Cat Food to get insect followers. I’m not sure what the best way to do that would be, since I don’t know how the code works.

(Though, thinking about it, depending on your (former) gender, and whether you were more of a giant ant, a bee, or a butterfly, I guess you could just … lay eggs. There are references to wanting to be the Queen, after all… Though, to be frank…while this may sound terrible, changing your species and loosing your humanity is really enough of a change I don’t think your old gender is applicable anymore, even if you would have been a ‘King’. (Don’t kill me for saying that!))

Lighters and matches as emergency light sources (+1 tile). Possibly dangerous or completely ineffective in the wrong environments.
A perk of refillable lighters could be that you wouldn’t need to hold them to sustain a flame.

[quote=“secretfire, post:122, topic:5570”]Yeah, thats a good point. If you pass the insect threshold, there should really be a way to make something like Dog Food/Cat Food to get insect followers. I’m not sure what the best way to do that would be, since I don’t know how the code works.

(Though, thinking about it, depending on your (former) gender, and whether you were more of a giant ant, a bee, or a butterfly, I guess you could just … lay eggs. There are references to wanting to be the Queen, after all… Though, to be frank…while this may sound terrible, changing your species and loosing your humanity is really enough of a change I don’t think your old gender is applicable anymore, even if you would have been a ‘King’. (Don’t kill me for saying that!))[/quote]

Yeah. I don’t think former gender matters. An insect queen is an insect queen.

[quote=“Goombah, post:124, topic:5570”][quote=“secretfire, post:122, topic:5570”]Yeah, thats a good point. If you pass the insect threshold, there should really be a way to make something like Dog Food/Cat Food to get insect followers. I’m not sure what the best way to do that would be, since I don’t know how the code works.

(Though, thinking about it, depending on your (former) gender, and whether you were more of a giant ant, a bee, or a butterfly, I guess you could just … lay eggs. There are references to wanting to be the Queen, after all… Though, to be frank…while this may sound terrible, changing your species and loosing your humanity is really enough of a change I don’t think your old gender is applicable anymore, even if you would have been a ‘King’. (Don’t kill me for saying that!))[/quote]

Yeah. I don’t think former gender matters. An insect queen is an insect queen.[/quote]

Not simple. I’ve kicked it around repeatedly and though it’s possible, it’d be a significant game-changer and require a nontrivial amount of AI scripting to do well. (Namely: as a Queen your body is primarily egg-laying. Your workers look to your food needs and such: you don’t leave your hive or your chamber.)

It’d be nice to have the crafting system treat Water Pumps (the second stage of the craftable well) as a source of water, the way it does with shallow water and deep water squares. Very minor improvement, but it sounds like a single line of code to my uninformed estimation.

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Another idea, though I think this too may have already been suggested: bags of concrete mix that can be used to turn a dirt tile into an undiggable pavement. For protection against worms, of course.

The process could be reversed with the use of a jackhammer.

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Most likely has been mentioned, but whatever:
Containers. Something like crates but in different sizes. It becomes a mess to sort all those clothes and various types of junk food after a month-two of game time, but if I had a container in which I could put only pants, and another for only jackets etc it would be way more easier. Crates are good but its impossible to place several of them on the same tile and its impossible to take them into the inventory.
Also would be cool to be able to move crates into vehicle’s trunks and cargo space. For now whenever I deplete a town of resources and move onto the next one I have to abandon a ton of stuff back in the old base because its too hard to move all of it into the car.

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[quote=“KA101, post:125, topic:5570”][quote=“Goombah, post:124, topic:5570”][quote=“secretfire, post:122, topic:5570”]Yeah, thats a good point. If you pass the insect threshold, there should really be a way to make something like Dog Food/Cat Food to get insect followers. I’m not sure what the best way to do that would be, since I don’t know how the code works.

(Though, thinking about it, depending on your (former) gender, and whether you were more of a giant ant, a bee, or a butterfly, I guess you could just … lay eggs. There are references to wanting to be the Queen, after all… Though, to be frank…while this may sound terrible, changing your species and loosing your humanity is really enough of a change I don’t think your old gender is applicable anymore, even if you would have been a ‘King’. (Don’t kill me for saying that!))[/quote]

Yeah. I don’t think former gender matters. An insect queen is an insect queen.[/quote]

Not simple. I’ve kicked it around repeatedly and though it’s possible, it’d be a significant game-changer and require a nontrivial amount of AI scripting to do well. (Namely: as a Queen your body is primarily egg-laying. Your workers look to your food needs and such: you don’t leave your hive or your chamber.)[/quote]

No, definitely not simple. I was just commenting on the issue of gender by the above poster.

That said, it’s something worth discussing on the appropriate mutation thread, and to whether or not it’d even be worth doing. It’s interesting and a legitimate capstone to an insect mutation path. I should point out that a mutant insect probably doesn’t need to obey the rules of actual insect queens. Ideally, a lot of the mutations should reach a ‘birth of a new species’ endpoint feeling, even if actual minions isn’t the endpoint for a lot of them. xD

A few more ideas (again, feel free to discard them) and a commentary:

  1. The ability for NPCs currently following you to go up and down steps. They currently do not. If I meet someone in a science lab, there they stay forever.
  2. Some sort of ability to write in a way more extended then the graffitti - like one-page things in books or a diary or something. This might be interesting for roleplaying purposes, and for passing about worlds. Might even make worlds more interesting over the longer term as such things accumulate.
  3. Though NPC expansion is, I gather, years off from the sounds of it, shouldn’t it be possible to code in some human enemies as ‘monsters’ - like raiders and the whatnot, as a temporary stopgap until then? Like, say, after 2 in-game years, you might have (rare) raiders or something in addition to zombies, or whatever?

Thats all I’ve got. Feel free to ignore them, since I don’t actually know whats simple.

In followup to the previous insect expansions/etc. - even if it isn’t possible/simple to be able to be a Queen, there should be some sort of upgrade to the Insect Phreemones mutation at the least, to make it possible to live among insects if you are one without them hurting you. Making a home in the middle of a bee hive or an ant hill should be something that is doable. I was just checking out how that would work to see what happened now, and currently there are too many hostiles, even with pheromones, to make it possible.

That about exhausts everything I have. I guess the moral of the thread is that the game is pretty cool already. A lot of the really simple stuff (extra buildings, more variety of clothing, etc) is stuff modders can do. I actually kinda hope to mod in more variety to clothing at some point myself.

I vote for making your own hive, with other insects being more aggressive and you hatch bugs that act like dogs.

Brought up in IRC, moved here:
After selecting something to eat, consume items until they are empty/sated and then pop up the menu Force Self to eat more Y/N.

Junkfood junkie (Negative trait).

I don’t know exactly how simple it would be, but a multi-output crafting screen is what I’d consider a needful thing, especially with chemical reactions. for instance, using water and salt to make bleach should also produce hydrogen.(NaCl+H2O = NaClO + H2) this kind of links in with being able to define amounts in recipe output

Suggestion for combat:

Add a large recoil penalty for being hit or dodging an attack when armed with a gun or bow. Have this penalty be less for weapons classed as pistols or submachineguns, to represent them being easier to use in close quarters.

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I’d really like to see a “repeat last action” button. Simply repeats your last input.

Makeshift Wrench, and a recipe allowing the player to construct one.

Also, there is a “solder” item that is currently absolutely useless, either add it’s use in recipes or remove it altogether.

I’ll think about the hive idea. It ain’t simple IMO, and anymore I despair of writing mutation descriptions, but I’ll think about it.

[quote=“Icariam, post:136, topic:5570”]Makeshift Wrench, and a recipe allowing the player to construct one.

Also, there is a “solder” item that is currently absolutely useless, either add it’s use in recipes or remove it altogether.[/quote]

“Solder” was used as a bullet-crafting ingredient for the black powder guns, since modpacked. Should probably be moved to the pack, I’d imagine.

Perhaps make it so that certain food recipes such as dehydrated vegetables can use anything that is “vegetable matter”. Also have construction use tool qualities.

Maybe i’m missing it, but is there a sneak feature in the game? if not, I would like to see that!

I think it would work in 2 ways, trade speed for visibility, and reduce how easy the player is noticed even more when not moving, and also, it would activate a safety, where doing anything that could generate noise, like smashing a window or starting a car, would bring up a notice, and keep you from doing it accidentally. Kinda like the safety that stops you when a zombie is on the map works.

Ammo bandoleers and mag pouches are need.
Basicy there just quivers for bullets.

Ammo bandoleers take shotgun shells and lose rifle cartages, you can wear two at once,

capacity wise 40 rounds?

Belt of ammunition
Take a belt of ammunition and well like a wear it, made from 200 rounds? of ammo, you active it to return it to normal ammo.

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