Needful things (simple additions to improve the game)

Could you use a ferromagnetic device to draw a crossbow?

Yes that device would be called an electromotor.

Interesting idea.

Gambling. With NPCs, yes, but with Gambbots. Opportunity to cheat the darn can and win a stash of expensive & rare trinkets.

How abou a “borg chamber” that we can atach to our vehicles where our dedcated cyborgs can reload there energy and maybe sleep too.

It’s been said before, but I’m going to say it anyway.

Victory conditions.

Distant goals which do not preclude various gameplay elements as they exist today.

Please add the category system to items worn column.

Either that, or add the option to take off items from the layering menu.

Battery Mount: Allows you to mount a battery in this location with just a wrench.
Tire Mount: I think you get the idea. Wrench and Jack.

The idea behind the battery mount is I could have a solar charging station above ground and a Lighting system below ground.

[quote=“Miloch, post:867, topic:5570”]Battery Mount: Allows you to mount a battery in this location with just a wrench.
Tire Mount: I think you get the idea. Wrench and Jack.

The idea behind the battery mount is I could have a solar charging station above ground and a Lighting system below ground.[/quote]

Battery mount already exists in latest experimental.

NPCs with the ability to say some of the mi-go speech, to improve the confusion factor when the player hear one of them(“right… mi-go or NPC?” also “hey, a NPC the- HOLY SHI-”). Also, giving to the mi-go phrases that NPCs say, as “i really have to speak with you” and so on.

The ability to destroy objects. I’ve been trying to get rid of some of my hoard to reduce lag while sleeping and crafting, and I’ve discovered there’s a lot of stuff I can’t burn. I ended up having to take shopping carts full of burnt sweaters, blazers, and dildos halfway across the world to dump them somewhere they wouldn’t cause lag. I originally tried bringing them to a lava fault and discovered I couldn’t rop them into it. If you can’t disassemble, cut, or burn stuff, there really needs to be a way to junk them.

use a spitter or build an acid bomb.
a pool of acid should destroy everything. if needed be 2 times aplied as some items are sturdy enough to survive.

SO needed.

That’s a great idea.

The ability to destroy objects. I've been trying to get rid of some of my hoard to reduce lag while sleeping and crafting, and I've discovered there's a lot of stuff I can't burn. I ended up having to take shopping carts full of burnt sweaters, blazers, and dildos halfway across the world to dump them somewhere they wouldn't cause lag. I originally tried bringing them to a lava fault and discovered I couldn't rop them into it. If you can't disassemble, cut, or burn stuff, there really needs to be a way to junk them.

How about being able to dig a Cesspit from the construction menu? Items dropped into it are ‘destroyed’ for good. As another alternative maybe add a placeable wood chipper.

Or maybe a crusher that converts anything into garbage planks that can be used instead of 2x4s in some constructions…
Or a high–intensity furnace that requires fuel to start, but can use anything to extend its burn-time.

Not sure about that, but isn’t the disector in labs and/or the one behind some shops doing things like that already?

You point your strange raygun at the human corpse and pull the trigger... ...and the human corpse expands and grows. Big. Bigger. Hey, what the?! WHOA!

Who doesn’t wanna live in a giant, clothed, rotting corpse? YEAH!
[size=8pt]Mining meat, bone and plastic is… uh, good for your health.[/size]

The bad suggestions and horrible ideas is another thread.

Zombies/people damaging themselves by whumping things bare handed that they cant break

Rest Areas: Large, off-highway parking. A couple small buildings with restrooms and vending machines. Only out in those areas which are along roads between cities. Picnic tables/benches and a few trees.

Night Club: Large wide area dance floor with plenty of zombies around, drugs scattered here and there, and a bar. Could be an ideal place to find drugs and electronic gizmos to tear up or put to use what with all those fancy lights and sound systems. Back office area with some side rooms.

Billboards: Large signs off the sides of highways, metal and wood.

Printshop: Huge building with plenty of open space, roll to roll printers in various straightline,H or U configurations. Office spaces, lots of paper and wooden skids around. Plenty of rubbish and totes / carts of various sizes. Perhaps some fork-lifts they would have used to shift the paper rolls from dock to shop.

Wal-Mart: Anything and everything you could want, tons of zombies around though. Lots of open space and a wide smattering of retail goods. Guns and food would probably already have been looted out, but there could be some in here somewhere. Maybe like a mall, but it would be totally unclosed (Never found a mall yet, no idea what they’re like. I’ve heard some stories though)

I wouldn’t mind seeing more internal house designs either. Are these set-design structures or are they randomly generated internally? i.e. House 1 plopped here with 180 degrees of rotation and House 4 plopped here with 90 degrees of rotation. Or are they a random collection of rooms inside that fit the house shape?

I could be imagining things, but it seems like the houses in towns are broken into neighborhoods of a sort. One run-through, there were a few motorcycles on the street and all the houses nearby were simple, solid structures. Lots of Cycle-gang / Cycle-enthusiast type loot lying around like cigarettes, lighters, leather jackets and even the all-weather suits (Which were great finds, in my opinion). Where you might find a few electric cars out in the street, the houses nearby were all more upper-middle-class. Fireplaces, large rooms, lots of bookshelves and other fancy accouterments.

Some of these may have already been mentioned, but going through 59 pages of suggestions (Some of which are dated pretty far back) went beyond my digging threshold :wink:

High windows. Need to climb to get in. Zombies need to break it all down to get in.
Sneaky, sneaky.