Needful things (simple additions to improve the game)

No supersoakers, but a small metal tank and a few other parts, with acid (concentrated or weak) as ammo.

If it is just generic acid then you probably want to avoid metal…

A dialogue option for npc and dogs that lets me convince them to hold still so i can patch them up with a first aid kit.

A dialogue option for npcs that lets me try to convince them that equipment X is better to use than equipment Y.

Wouldn’t attempting something like this just leave you with a melted supersoaker?

A construction command to break down doors, so that you don’t have to punch them 20 times. Also, I’m not sure if already done, but doors should probably be harder to break down when barricaded.

And on the subject of barricades, how about a way to keep zombies from climbing up a staircase by putting bookcases on it? Or maybe crushing zombies on the staircase by dropping bookcases.

[quote=“bugsniper, post:826, topic:5570”]A construction command to break down doors, so that you don’t have to punch them 20 times. Also, I’m not sure if already done, but doors should probably be harder to break down when barricaded.

And on the subject of barricades, how about a way to keep zombies from climbing up a staircase by putting bookcases on it? Or maybe crushing zombies on the staircase by dropping bookcases.[/quote]

I’m pretty sure doors already are harder to break down while barricaded. Blocking/pushing items down staircases is not likely until functioning z-level interactions are in.

I was playing rimworld the other day…

We need surgery.
For example, if a zombie manages to break your arm, resting MAY help, but you shouldn’t JUST get a minus to stats, if you don’t treat it, but it heals. You SHOULD get a scar or something, lowering health in your arm permanently, because you thought you could sleep off a broken arm and two destroyed legs.
Also, if a hulk/a powerful enemy manages to do a critical against a body part…
55% of nothing happening, except extra damage.
25% of a broken limb…
15% of a serious injury.
5% of a maim.
However, a maiming doesn’t work against your head… It would only work against a Ista-Kill part if their almost dead.
Example
The Hulk knocks you to the ground, and suddenly you can’t feel your legs. = BROKEN LEGS
The Hulk knocks you to the ground, and you see blood forming around you… =Extra Damage and a stun.
The Hulk knocks you down to the ground, and you start crying. =YOUR FEMUR BONE HAS BEEN BROKEN, PREPARE FOR INSANE AMOUNTS OF PAIN (Fun fact, a your femur braking is one of the most painful things in existence for a human being.)
The Hulk knocks you down to the ground, and you notice… Your legs are infront of you know… and not attached to you= Maimed!

Now, when you get maimed, seriously injured, you are pretty much screwed. BUT if you get lucky by NPC Helper Saving Your Ass/ SHOPPING CART GOOOO/ BIONIC POWERS ACTIVATED and your safe…
You can preform BIONIC SURGERY!
Lost a leg? BIONIC LEGS
Lost your jaw? BIONIC JAW
Now, your head CAN be maimed, but not decapitating you, for example, you lose your eyes, jaw, nose, ears etc… Minor parts that are NEEDED for survival.
Now, Bionic Parts are much, much more effective to a degree then your pitiful Human Legs, but possibly can outclass a Mutant…
EXAMPLE!

Simple Prothestic Leg: Simple leg, Allows you to walk without TOO much problems. Still decreases your speed.
Bionic Leg: Now 20% More effective then your average human leg! (Slightly faster.)
Power Leg: NOW 40% MORE EFFECTIVE!
Keep in mind, that just removing your legs and putting these on are… Risky.
You don’t have any hands, how are you supposed to put THESE on?
Essentially, NPC’s can help out in this regard, if your unable to do surgery yourself.

Oh, and also, scars will help you out in Intimidation.

I don t see a need for a special atack to break your legs with a chance by deafult… sufficient damage will do it already.
I pretty much think that some problems with healing are mitigated by the ever present blob that for some reason helps healing your body.

True, but we should add a few more negatives if you think it’s a good idea NOT to bandage them in time, and sleep off your broken legs.

Theres bleeding which should be taken care of… and probably would be good to change the bleeding system so it draws from your overall bloopool so if you bleed to much you pass out / die and not get a… broken leg??? You don t bleed from an attack? well it wasn t that bad after all.

Other then that no i think there shouldn t be any more repercussion for your chosenn way of healing wounds. If you got deep wounds and choose to just sleep em of you might loose valuable time… or you reenter your adventure without tending your wounds risking faster death…

Just depends on how it would work. Bandages would stop bleeding, but keep in mind, you would have to set your broken legs if you want to have a 100% chance of no bad things after! I do agree with the bloodpool too, doesn’t make sense to me if my legs break when i’m bleeding out.

Yeah sure if the leg is broken i agree. If its sufficiently hurt it gets “broken” and then you need to tend to it… when its basicly dead . I think in that state it doesn t heal back up without special treatment. So you want those legs to break before they loose all hp? (which i felt was the games way of dealing with limb breaking)
Or maybe just add special attacks to certain enemies that do high extremity damage

Couger Leaps at you
You are knocked prone
Couger Does a mauling attack on your head for 200 damage
Urist Mc Catfood Crys

Couger Leaps at you
Your horrific face scares the couger to death
Profit

Couger leaps at you
You grab the Couger midair and flip it over you knocking it prone
Urist Mc Judo punches the couger to death

The zouger hulk leaps at you
You stand your ground knocking the zouger hulk prone
Urist mc badass continues to kill zouger hulk

There’s no way this wasn’t suggested before, I still haven’t checked but…

Turrets that you’d set up and manually aim and fire. Something like MG emplacements. I don’t trust the automated turrets, they may be plotting to kill me.

[size=1][sup]I hear them bleep blooping behind me now, even though there are no hostiles…[/sup][/size]

Anyways, it’d be awesome if you can plop down an MG emplacement, get on it and the turn your targets to mush till you run out of ammo or your it gets jammed. Maybe have a shielded emplacement and a non-shielded one?

[quote=“Headset-less, post:835, topic:5570”]There’s no way this wasn’t suggested before, I still haven’t checked but…

Turrets that you’d set up and manually aim and fire. Something like MG emplacements. I don’t trust the automated turrets, they may be plotting to kill me.

[size=1][sup]I hear them bleep blooping behind me now, even though there are no hostiles…[/sup][/size]

Anyways, it’d be awesome if you can plop down an MG emplacement, get on it and the turn your targets to mush till you run out of ammo or your it gets jammed. Maybe have a shielded emplacement and a non-shielded one?[/quote]
Hiw about just adding bipods? You 'a’ctivate it, followed by an directional prompt and then you set up your bipod (much like a funnel) and then when standing on it you have almost no recoil. Only works with rifles/lmgs. I know that real bipods work differently but maybe an easy way to implement it.

Regards, someone with no coding ability.

[quote=“Rookie, post:836, topic:5570”][quote=“Headset-less, post:835, topic:5570”]There’s no way this wasn’t suggested before, I still haven’t checked but…

Turrets that you’d set up and manually aim and fire. Something like MG emplacements. I don’t trust the automated turrets, they may be plotting to kill me.

[size=1][sup]I hear them bleep blooping behind me now, even though there are no hostiles…[/sup][/size]

Anyways, it’d be awesome if you can plop down an MG emplacement, get on it and the turn your targets to mush till you run out of ammo or your it gets jammed. Maybe have a shielded emplacement and a non-shielded one?[/quote]
Hiw about just adding bipods? You 'a’ctivate it, followed by an directional prompt and then you set up your bipod (much like a funnel) and then when standing on it you have almost no recoil. Only works with rifles/lmgs. I know that real bipods work differently but maybe an easy way to implement it.

Regards, someone with no coding ability.[/quote]

And no attention to the game. ;-/

Bipods are already in and give minor bonuses. They don’t require deployment as that would be the same problem as the rifle sling: set up the bipod and then attach the rifle to it.

Wouldn’t attempting something like this just leave you with a melted supersoaker?[/quote]

you, know, I don’t know. I know car batteries are plastic and contain a caustic acid, but i think some acids don’t react to some plastics. I guess it depends on how much the devs are willing to permit.

as for metal, bad idea, acids eat metals. glass is the best material for the job, and i think surgical rubber can stand up to acids, but don’t quote me.

[quote=“KA101, post:837, topic:5570”][quote=“Rookie, post:836, topic:5570”][quote=“Headset-less, post:835, topic:5570”]There’s no way this wasn’t suggested before, I still haven’t checked but…

Turrets that you’d set up and manually aim and fire. Something like MG emplacements. I don’t trust the automated turrets, they may be plotting to kill me.

[size=0.7em][sup]I hear them bleep blooping behind me now, even though there are no hostiles…[/sup][/size]

Anyways, it’d be awesome if you can plop down an MG emplacement, get on it and the turn your targets to mush till you run out of ammo or your it gets jammed. Maybe have a shielded emplacement and a non-shielded one?[/quote]
Hiw about just adding bipods? You 'a’ctivate it, followed by an directional prompt and then you set up your bipod (much like a funnel) and then when standing on it you have almost no recoil. Only works with rifles/lmgs. I know that real bipods work differently but maybe an easy way to implement it.

Regards, someone with no coding ability.[/quote]

And no attention to the game. ;-/

Bipods are already in and give minor bonuses. They don’t require deployment as that would be the same problem as the rifle sling: set up the bipod and then attach the rifle to it.[/quote]

Hey KA101, question…

Since this coming from a coding noob that never got past on OOPs on High School, don’t expect much knowledge from me.

So how difficult could it be to implement something of the like to C:DDA? Because I know if it isn’t that hard or cumbersome it would probably be already be in the game, wouldn’t it?

Not so much “difficult” as “going about it the wrong way”. What you’re proposing sounds like some sort of portable furniture that has the MOUNTABLE flag, and then having the bipod do nothing unless you’re on a tile with MOUNTABLE terrain/furniture.