[quote=“KA101, post:652, topic:5570”][quote=“Murphy, post:646, topic:5570”]Ever since player armor was nerfed I started going firearms instead of melee. And tell you what, though there are still enemies and situations that can wreck you if you’re not careful – I want calibers and armor penetration to matter. There’s no real reason to use higher calibers because they are harder to come by, weigh more and have bigger recoil but small calibers take care of everything just as fine.
Like, maybe triple all monster armor values? I want to have to whip out the big guns for robots at least, but as of now, I killed a chicken walker with a single 5.56 burst!
Also, still need more ranged enemies. Spine-shooting mutant zombies, hulks throwing stuff at the player. Give zombie boars ability to suddenly charge at the player from a distance. And having more armed bandits isn’t really against the lore either.[/quote]
Your stats/skills, what range, and what weapon? They should be somewhat resilient at range, but a point-blank burst should be pretty effective (aim for the actuators, etc).[/quote]
Yes it was point-blank (got close since I wanted to photograph it).
12 dex, 10 per, high skill (think it was 6-7). Silenced Steyg AUG, reloaded 5.56 NATO.
But I’m not convinced that any small arms would be able to hurt it that badly, no matter the skill and distance.