Skitterbots spawning rare in houses, with broken skitterbots spawning commonly?
We do need more “house” things.
I was thinking more of a separate robot itself, but that could still be a step in the right direction. Maybe its a better idea for a mod. Perhaps an (Evil) Roomba mod or quest. It’s certainly cataclysmic when your vacuum cleaner goes all I, Robot and tries to permanently clean up your mess.
Can we make it so that character presets track character names and starting locations?
More actions for Npcs of what they are doing.
-Hunting, they are focused on a singular target to probably eat.
-Trolling around, The target is looking for “easy” victims, not likley to attack you if you are wearing power armor and such
-Scavenging, is gathering recources on that tile and if Npc then they will probably just tell you to fork off
-Recalled, They will attempt to leave your reality bubble and despawn, for certain npcs and giving them timers to do x things
-Patroling- Defensive perimeters which are defined by boxes and it follows the lines as closely as possible
-Guarding- is protecting a area like a door or something and will only attack when you get way to close
-foresting/logging- npc is harvesting a forest tile and collecting wood for a settlement npc village, only near npc villages
-Panicing- eratic movement patterns and runs way from everything with more threat level than a sqirrerel or killer bunny
37mm (grenade) launchers. For riot/police work.
ARWEN 37S CQB probably being the no. 1 in zombie survival.
Make “river” map tiles not be “river” but “water” or something. There are a lot of rivers that are not really rivers but little dots of water.
The ability to make most car parts using acetylene torches. This was left out of the implementation so far.
not sure if it would be simple, but how about a proximity mine that you can place down that goes off if anything gets too close to it.
I would like to see clothes/armor that I’m wearing sorted by bodypart in the inventory screen.
As it is, it’s hard to realize what are you wearing where.
[quote=“Noctivagante, post:630, topic:5570”]I would like to see clothes/armor that I’m wearing sorted by bodypart in the inventory screen.
As it is, it’s hard to realize what are you wearing where.[/quote]
You can check encumbrance levels on various body parts with the ‘@’ menu, or use the advanced clothing menu with ‘+’. From my experience those two have been more than adequate for clothing management.
You can check encumbrance levels on various body parts with the '@' menu, or use the advanced clothing menu with '+'. From my experience those two have been more than adequate for clothing management.
Oh, thanks! I’ve forgotten about the ‘+’ clothing menu.
I think food rottening should be more realistic, food in the ground should root faster than food on top of a table for example.
Pretty sure it already does this in the experimentals.
Dunno if it’s been suggested or not, but I think I’d like to see nested components on vehicles. Mmmm… there is some application of this to items as well (removing, say, the circuit board out of the game bo… er, the handheld game system as opposed to complete disassembly). Or, perhaps, even furnature (… limited, perhaps, to those objects whose components are removable without destroying the object structure).
[quote=“Noctivagante, post:630, topic:5570”]I would like to see clothes/armor that I’m wearing sorted by bodypart in the inventory screen.
As it is, it’s hard to realize what are you wearing where.[/quote]
You need to go into a separate screen. I think + is the default key. This allows you to see what you’re wearing on each body part, and shuffle what order you’re layering your clothes in.
Since zombies drop all of their equipment on death how about making soldier zombies turn into tough zombies if they get back up?
Losing equip doesn’t make zombie forget different shambling and training and become just a buff guy.
Is there a reason that there are so (relatively) few plantable crops? I’m especially thinking about corn and potatoes (but also every other food you can find on farms already), both are crops that are already in the game and should probably be easy to plant (at least not more difficult than wheat). That would make base life a little better, because you’d have a more varied diet/more kinds of food.
+1 for plantable corn and potatoes