Needful things (simple additions to improve the game)

Would really like a knife bandoleer/vest possibly. Maybe it checks if the player is wearing it, and has knives in it for it to automatically go into the firing screen?

And someplace to put blunt/axe weapons. Maybe a “set of straps” or “belt straps” to be worn on your back or your hip.

Or maybe give backpacks the ability to hold large weapons? Ala many games putting axes and large weapons next to/on top of the player’s backpack/back.

Ability to use a funnel on a wooden keg, so you can have absurd amounts of water from rain without having to use a smaller container as a medium.

Removal of the prompt when eating human-based foods while having the cannibal or sapiovore traits. At least after the first one. I get it, the author thinks its a shameful act, but its a bit annoying getting an effectively meaningless yes/no prompt every time you’re trying to feed your character.

The prompts change depending on if you have the cannibal and/or psychopath traits.

If you’re a cannibal but not a psychopath, you’re driven to eat human flesh but still feel somewhat guilty about it - thus the particular wording in the prompt and reduced morale boost. If you’re a psychopath but not a cannibal, your twisted morality doesn’t oppose eating people, but doing so doesn’t give you any particular thrill - thus the ‘I’ve had worse’ mentality and lack of morale boost. But if you have both cannibal and psychopath, you’re really into eating people and have absolutely no residual qualms about it, thus a much larger morale boost.

The game doesn’t ask you to confirm drinking ammonia, but it does for human flesh? Ugh.

The prompts change depending on if you have the cannibal and/or psychopath traits.

If you’re a cannibal but not a psychopath, you’re driven to eat human flesh but still feel somewhat guilty about it - thus the particular wording in the prompt and reduced morale boost. If you’re a psychopath but not a cannibal, your twisted morality doesn’t oppose eating people, but doing so doesn’t give you any particular thrill - thus the ‘I’ve had worse’ mentality and lack of morale boost. But if you have both cannibal and psychopath, you’re really into eating people and have absolutely no residual qualms about it, thus a much larger morale boost.[/quote]

I guess that makes sense? I’d still like an option to make it not a Yes/No prompt though.

I’d like to see an option to have Safe Mode trigger on (known) hazards/traps as well as hostile enemies. That way, if you’ve got a directional key held down, you actually have time to react, rather than simply running straight into it. (I lost a character this way; basically, I was traveling long distance, had the 4 NumKey held down, spotted a sinkhole from about 3 tiles away, and by the time I even knew I had spotted it, it was too late to release the key and I fell in.)

How about a backpack tank that serves the same purpose as a UPS but for gasoline? Modify your flamethrower/chainsaw/flaming sword to have a hose connection, then put on and (a)ctivate the tank to draw from that so you can set things on fire all day without having to stop to reload.

Oh yes, that would totally make me consider a jackhammer instead of pickaxe.
But if you get shot while wearing that… muahahaha!

Teaches you to hold down a direction.

FYI there is a fast travel feature, though it requires clicking twice on your destination with the mouse.
At some point I’d like to add a basic feature that works the same but is overmap-scale, and possibly a way to trigger fast travel with the keyboard, like Shift-direction.

I like that idea.

//quietly leaves this

[spoiler=Poached Eggs]For comestibles.json

{ "type" : "recipe", "result": "poached_egg", "category": "CC_FOOD", "subcategory": "CSC_FOOD_OTHER", "skill_used": "cooking", "difficulty": 2, "time": 1000, "reversible": false, "autolearn": true, "qualities":[ {"id":"BOIL","level":2,"amount":1} ], "tools": [ [ [ "hotplate", 2 ], [ "char_smoker", 1 ], [ "toolset", 2 ], [ "fire", -1 ] ] ], "components": [ [ [ "egg_bird", 1 ], [ "egg_reptile", 1 ] ], [ [ "water", 1 ], [ "water_clean", 1 ] ] ] }

For recipes.json

{ "type" : "COMESTIBLE", "id" : "poached_egg", "name" : "poached egg", "name_plural" : "poached eggs", "weight" : 60, "color" : "white", "addiction_type" : "none", "spoils_in" : 1680, "stim" : 0, "container" : "null", "to_hit" : 0, "comestible_type" : "FOOD", "symbol" : "o", "quench" : 0, "healthy" : 1, "addiction_potential" : 0, "nutrition" : 25, "description" : "A cracked egg poached in simmering water. For the refined survivor.", "price" : 75, "material" : "egg", "tool" : "null", "volume" : 1, "cutting" : 0, "phase" : "solid", "charges" : 1, "bashing" : 0, "fun" : 10 }

I didn’t put much thought into balance, lemme know if it sucks. I’ll put up a PR when I damn well feel like it I get the feeling everyone’s okay with it.
[/spoiler]

[quote=“Hibou, post:553, topic:5570”]//quietly leaves this

[spoiler=Poached Eggs]For comestibles.json

{ "type" : "recipe", "result": "poached_egg", "category": "CC_FOOD", "subcategory": "CSC_FOOD_OTHER", "skill_used": "cooking", "difficulty": 2, "time": 1000, "reversible": false, "autolearn": true, "qualities":[ {"id":"BOIL","level":2,"amount":1} ], "tools": [ [ [ "hotplate", 2 ], [ "char_smoker", 1 ], [ "toolset", 2 ], [ "fire", -1 ] ] ], "components": [ [ [ "egg_bird", 1 ], [ "egg_reptile", 1 ] ], [ [ "water", 1 ], [ "water_clean", 1 ] ] ] }

For recipes.json

{ "type" : "COMESTIBLE", "id" : "poached_egg", "name" : "poached egg", "name_plural" : "poached eggs", "weight" : 60, "color" : "white", "addiction_type" : "none", "spoils_in" : 1680, "stim" : 0, "container" : "null", "to_hit" : 0, "comestible_type" : "FOOD", "symbol" : "o", "quench" : 0, "healthy" : 1, "addiction_potential" : 0, "nutrition" : 25, "description" : "A cracked egg poached in simmering water. For the refined survivor.", "price" : 75, "material" : "egg", "tool" : "null", "volume" : 1, "cutting" : 0, "phase" : "solid", "charges" : 1, "bashing" : 0, "fun" : 10 }

I didn’t put much thought into balance, lemme know if it sucks. I’ll put up a PR when I damn well feel like it I get the feeling everyone’s okay with it.
[/spoiler][/quote]

Part of PR review is being able to see it on Git. Times might need checked and I’m Amused at the prospect of carrying a poached egg around, but then we already schlep pizza, lasagne, mac & cheese, fruit pancakes, cooked oatmeal, and other potentially-messy foods just shoved in our pockets without regard to keeping them or our carrying-gear clean.

So the poached egg would fit nicely! :smiley:

If this were to show on Git I’d likely merge it. You should damn well feel like filing the PR.

[quote=“KA101, post:554, topic:5570”][quote=“Hibou, post:553, topic:5570”]//quietly leaves this

[spoiler=Poached Eggs]For comestibles.json

{ "type" : "recipe", "result": "poached_egg", "category": "CC_FOOD", "subcategory": "CSC_FOOD_OTHER", "skill_used": "cooking", "difficulty": 2, "time": 1000, "reversible": false, "autolearn": true, "qualities":[ {"id":"BOIL","level":2,"amount":1} ], "tools": [ [ [ "hotplate", 2 ], [ "char_smoker", 1 ], [ "toolset", 2 ], [ "fire", -1 ] ] ], "components": [ [ [ "egg_bird", 1 ], [ "egg_reptile", 1 ] ], [ [ "water", 1 ], [ "water_clean", 1 ] ] ] }

For recipes.json

{ "type" : "COMESTIBLE", "id" : "poached_egg", "name" : "poached egg", "name_plural" : "poached eggs", "weight" : 60, "color" : "white", "addiction_type" : "none", "spoils_in" : 1680, "stim" : 0, "container" : "null", "to_hit" : 0, "comestible_type" : "FOOD", "symbol" : "o", "quench" : 0, "healthy" : 1, "addiction_potential" : 0, "nutrition" : 25, "description" : "A cracked egg poached in simmering water. For the refined survivor.", "price" : 75, "material" : "egg", "tool" : "null", "volume" : 1, "cutting" : 0, "phase" : "solid", "charges" : 1, "bashing" : 0, "fun" : 10 }

I didn’t put much thought into balance, lemme know if it sucks. I’ll put up a PR when I damn well feel like it I get the feeling everyone’s okay with it.
[/spoiler][/quote]

Part of PR review is being able to see it on Git. Times might need checked and I’m Amused at the prospect of carrying a poached egg around, but then we already schlep pizza, lasagne, mac & cheese, fruit pancakes, cooked oatmeal, and other potentially-messy foods just shoved in our pockets without regard to keeping them or our carrying-gear clean.

So the poached egg would fit nicely! :smiley:

If this were to show on Git I’d likely merge it. You should damn well feel like filing the PR.[/quote]

Yea, we need a new tag similar to LIQUID for messy items to require container… nope this is not a suggestion for simple addition :slight_smile:

Print the map note when moving into a square with one.

Shrub damage to vehicles mega nerf.

This does sound useful.

That makes sense, but buff the refrigerator damage to vehicles… And buff passenger damage, if a heavy armoured vehicle hits something at speed that doesn’t just bounce off, then it is a really bad thing for any soft, light components such as the deterministic device…

Would love some proper stacking for things like saline eyedrops, and maybe other items in the medical category, as well as non-perishable foods. Food and medical supply storage would be much more convenient.

I’d like to be able to make a satchel charge, combining a C4 with a rucksack for example or a messenger bag.
And also some buildings like:
1- Casino
2- Embassy
3-Museum
4-Town Hall
And last but not less important i’d also like the addition of MSSR(Marine Scout Sniper Rifle): Uses 5.56 × 45 mm NATO ammunition. Intermediate Range Day-Night Scout Sniper Rifle. You could attach some modifications to upgrade it.