[quote=“Cherry, post:565, topic:5570”]Risky crafting? Are you saying that I need to be wearing gloves when I craft batteries now?
Closed-toe shoes, lab coats, and safety goggles will finally have a meaning in science land?
This is not simple but is definitely interesting.[/quote]
Hm, I was initially thinking something a lot simpler, like just a raw damage hit to the torso/arms/face if you fail, with the magnitude determined by how badly you fail. But this kind of has me thinking…
…maybe a line that would pass two values (if it’s null, then it’s not considered dangerous). First it passes a type of danger, like gas, acid, electricity, or explosions. Then a severity of the danger, which could probably be a number between 1-3, corresponding to damage and area of effect. Severity 1 explosions would just hurt you, 2 would also damage items on the tile, 3 would also damage nearby tiles. Then these could be mitigated by appropriate stats, and some of the science-y safety gear could get their environmental resists boosted.
I’d hope that would allow for a bit more of an experimentation vibe with crafting - if you get a chemistry book that lets you make gunpowder at cooking 2, but it has a difficulty of 4, do you risk it or do you wait until you know exactly what you’re doing? Did you risk it while standing on your ammo stockpile? Whoopsie.