- Option for how manual hotkeys are decided on stacks of items with varying durability,
OR
Make use of a lockpick auto continue until success/fail/enemy spotted
OR
Just give the same mini menu as with tailoring:
[ul][li]A) Use lock pick until success/damage[/li]
[li]B) Use lock picks highest durability until success/ all picks are of lower tier durability[/li]
[li]C) Use lock picks lowest durability until success/ no more lock picks[/li][/ul]
2)Allow Pg Up/Down on crafting searches
OR
A hotkey for “skip to first uncraftable item”
I can’t be the only person who frequently checks the crafting menu for what I can ALMOST make. Minus a string, or scrap metal, or that thing JUUUUUUST around the doorway.
A way to search for random bits of description, list by ___ value (bash, cut, glare, environment protection etc…) or (≥ , ≤) greater/equal than less/equal than values.