Needful things (simple additions to improve the game)

+5/-10 is >not< small. Especially when stackable. And you could EASILY abuse the buff by crafting something very simple and fast…

Let us do away with the word ‘profession’ and replace it with ‘background’. ‘Convict’ or ‘tweaker’ are not professions.

I would really love a way to sheathe, holster, or strap larger weapons, such as maces, fire axes, and awl pikes. To my knowledge, there isn’t a means to do so. I tried the firefighter belt, and it does appear that the fire axe is too big for it. When I have played other games or watched movies with medieval weaponry, there is typically a way that someone can sling such a weapon so that they can carry it hands free with easy access.

Oh, adding to that, I think an auto-wield function would be nice too. A few times in a fight, I drop my bow, pull out a melee weapon, kill an enemy, pick up the bow again, the bow goes into my inventory, I retrieve the bow, and the monster I was hoping to shoot is right next to me, so I drop the bow again. It’s kind of frustrating at times. I accept that I have to do it, but I would rather not work around it. I think this feature could be similar to auto-pick up where you toggle it for a category of items (such as fire axe). Every time you pick up a “fire axe” it prompts you if you would like to wield it, the same prompt that occurs when there is no room in your inventory when you pick up an item.

A bit of side text to show how many turns/time a current action would take, especially if enemies are within a few tiles. My hero died because I went to wield a worn gun, and I got hit like 500 times before I died. A simple calculation based on current melee swing speed (x swings of time) or the explicit quantity of time (maybe requires a few melee, or even tailoring levels, like how damage dealt takes).

Neck-bolt CBM. Like Frankenstein. Turn the CBM on, wear jumper cables, and attach the cables to a car to recharge yourself.

With high enough First Aid, an ability to set broken bones back to normal. Putting a bone back in place will hurt like hell but has small chance of instantly treating a broken limb and a bigger chance of improving limb regeneration speed(which is extremely long right now, even when wearing splints eating all your vitamins and doing nothing for several days).

Putting animal corpses on effigies(craftable with 1 two-by-fours or 2 heavy sticks) to scare their faction.
Example:a wolf body on a effigy would make wolfs go away
No effect on zombies

Mission Log will give you the name of the NPC that assigned it to you, making it easier to hunt down the NPC that gave you the quest(especially if you have high NPC spawn rates and you can’t remember who gave you the mission in the first place)
Ex. “Kill Jabberwock” will have some text saying it was assigned by “John Doe”

for some reason I thought that was a thing already… or does it just show them on the map or something…gaahh. I need to find the time to play more CDDA

Review the stats balancing of the M1014 shotgun. Does it really perform worse than the Mossberg 500? Wiki says it should have a effective range of ~50 meters, compared to the ~40 meter effective range of the 500

I still think blood volume should be a meter like hunger/thirst/tired…but recovered OVER TIME rather than depleted. Much slower than actual HP, naturally.

Stuff for the HUD.
How about a * when you’ve got an active light source in your inventory?
The R for running could do with with a color too. Something to catch your eye.

^ Yes.

It would be nice if there was a higher morale boost on cooked meat, boiled stomach, and other meat recipes when you have the carnivore trait. I mutated into a carnivore and now my gourmand trait is virtually useless.

Setting the morale boost to 15 or so would both be more realistic and balance the game better, I think.

i dont think an animal feels pleasure on eating meat,for him,its just meat,so i am against morale buff for carnivore mutants

Just make morale boosting food and pick around the vegetable matter, haggis is a good choice…

As for a suggestion, how about certain enemies getting short bursts of speed via a ‘sprint’ ability?

Lunge ability kinda does that, though it also implies a “ramming” attack.

A way to pull the curtains (and that all-important first string) out of a window without smashing the actual window. Construction menu perhaps?

Close the curtain. 'E’xamine the window then select tear down the curtains.

Curtain are as loud to close as a door… silly.

Sneak feature - half the speed, half the sound. While sneaking closing doors and windows is at half sound too.