Man, can we just fix the roads the worldgen spews out?
The excellent wide paved roads leading to a lab, (there are waaaaaaaaaaay too many labs) paralleled by loooooong roads leading to FEMA camps and right next to one another.
Worldgen is kinda dicked up. FEMA camps should spawn in the wilderness in empty fields, not at the end of roads, god so many labs, roads amazingly well maintained and littered with car parts, extended for thousands of miles, to service a super-secret bunker for the military or a impromptu encampment, or something else that doesn’t deserve a road leading to it, maybe even a gas station spawned between it and the town, but the lab, bunker, whatever has zero parking space, no cars parked, the scientists allll rode the bus to work.
Cities should have certain weight to generation of certain tiles given by the size of the town. I’ve seen big towns with seriously 30% bowling alleys, 20% pizza parlors, tiny towns with 3 banks 2 houses a subway station and nothing else. Big cities in the center should have preference for multi-story buildings, commercial buildings.
Also so many labs. More labs than evac shelters, cabins, LMOE shelters, ect combined. In a typical spawn, the labs probably have more bunk space and robots than the sum of all the towns in the area combined. Dumb. Labs should be rare. They somehow all totally sucked at figuring out the threat despite there being 234 labs in the area and everyone being smart professional people.